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Axmol 3.0.0-89d6d9a
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TerrainData This TerrainData struct warp all parameter that Terrain need to create. More...
#include <Terrain.h>
Public Member Functions | |
| TerrainData () | |
| empty constructor | |
| TerrainData (std::string_view heightMapsrc, std::string_view textureSrc, const Vec2 &chunksize=Vec2(32, 32), float mapHeight=2, float mapScale=0.1) | |
| constructor, this constructor construct a simple terrain which only have 1 detailmap | |
| TerrainData (std::string_view heightMapsrc, std::string_view alphamap, const DetailMap &detail1, const DetailMap &detail2, const DetailMap &detail3, const DetailMap &detail4, const Vec2 &chunksize=Vec2(32, 32), float mapHeight=2, float mapScale=0.1) | |
| constructor, this constructor construct a terrain which have 4 detailmaps, 1 alpha map | |
| TerrainData (std::string_view heightMapsrc, std::string_view alphamap, const DetailMap &detail1, const DetailMap &detail2, const DetailMap &detail3, const Vec2 &chunksize=Vec2(32, 32), float mapHeight=2, float mapScale=0.1) | |
| constructor, this constructor construct a terrain which have 3 detailmaps, 1 alpha map | |
Public Attributes | |
| Vec2 | _chunkSize |
| determine the chunk size,chunk is the minimal subdivision of the Terrain | |
| std::string | _heightMapSrc |
| height Map source path | |
| std::string | _alphaMapSrc |
| the source path of the alpha map | |
| DetailMap | _detailMaps [4] |
| detail maps | |
| float | _mapHeight |
| terrain Maximum height | |
| float | _mapScale |
| terrain scale factor,you can combine setScale later. | |
| int | _detailMapAmount |
| the amount of detailmap | |
| float | _skirtHeightRatio |
| the skirt height ratio, only effect when terrain use skirt to fix crack | |
TerrainData This TerrainData struct warp all parameter that Terrain need to create.