Axmol 3.0.0-89d6d9a
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ShaderModuleImpl Class Reference

To Create a vertex or fragment shader. More...

#include <ShaderModuleMTL.h>

Inherits ShaderModule.

Public Member Functions

 ShaderModuleImpl (id< MTLDevice > mtlDevice, ShaderStage stage, Data &chunk)
id< MTLFunction > getMTLFunction () const
 Get MTLFunction object.
Public Member Functions inherited from ShaderModule
ShaderStage getShaderStage () const
 Get shader stage.
Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Object * autorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
uint64_t getObjectID () const noexcept
 Returns the process-local diagnostic identifier assigned at construction.
virtual ~Object ()
 Destructor.

Detailed Description

To Create a vertex or fragment shader.

Constructor & Destructor Documentation

◆ ShaderModuleImpl()

ShaderModuleImpl ( id< MTLDevice > mtlDevice,
ShaderStage stage,
Data & chunk )
Parameters
mtlDeviceThe device for which MTLFunction object was created.
stageSpecify what kinds of shader to be created.
sourceSpecify the shader source.

Member Function Documentation

◆ getMTLFunction()

id< MTLFunction > getMTLFunction ( ) const
inline

Get MTLFunction object.

Returns
A MTLFunction object.

The documentation for this class was generated from the following file:
  • ShaderModuleMTL.h