Axmol Engine 2.4.0-258ceca
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Repeat Class Reference

Repeats an action a number of times. More...

#include <ActionInterval.h>

Inherits ActionInterval.

Public Member Functions

void setInnerAction (FiniteTimeAction *action)
 Sets the inner action.
 
FiniteTimeAction * getInnerAction ()
 Gets the inner action.
 
virtual void update (float dt) override
 
bool initWithAction (FiniteTimeAction *pAction, unsigned int times)
 initializes a Repeat action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static Repeatcreate (FiniteTimeAction *action, unsigned int times)
 Creates a Repeat action.
 

Detailed Description

Repeats an action a number of times.

To repeat an action forever use the RepeatForever action.

Member Function Documentation

◆ create()

static Repeat * create ( FiniteTimeAction * action,
unsigned int times )
static

Creates a Repeat action.

Times is an unsigned integer between 1 and pow(2,30).

Parameters
actionThe action needs to repeat.
timesThe repeat times.
Returns
An autoreleased Repeat object.

◆ setInnerAction()

void setInnerAction ( FiniteTimeAction * action)
inline

Sets the inner action.

Parameters
actionThe inner action.

◆ getInnerAction()

FiniteTimeAction * getInnerAction ( )
inline

Gets the inner action.

Returns
The inner action.

◆ update()

virtual void update ( float dt)
overridevirtual
Parameters
dtIn seconds.

◆ initWithAction()

bool initWithAction ( FiniteTimeAction * pAction,
unsigned int times )

initializes a Repeat action.

Times is an unsigned integer between 1 and pow(2,30)


The documentation for this class was generated from the following file: