Repeats an action a number of times.
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#include <ActionInterval.h>
Inherits ActionInterval.
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void | setInnerAction (FiniteTimeAction *action) |
| Sets the inner action.
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FiniteTimeAction * | getInnerAction () |
| Gets the inner action.
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virtual void | update (float dt) override |
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bool | initWithAction (FiniteTimeAction *pAction, unsigned int times) |
| initializes a Repeat action.
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run.
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction.
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction.
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virtual void | step (float dt) override |
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bool | initWithDuration (float d) |
| initializes the action
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static Repeat * | create (FiniteTimeAction *action, unsigned int times) |
| Creates a Repeat action.
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Repeats an action a number of times.
To repeat an action forever use the RepeatForever action.
◆ create()
static Repeat * create |
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FiniteTimeAction * | action, |
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unsigned int | times ) |
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Creates a Repeat action.
Times is an unsigned integer between 1 and pow(2,30).
- Parameters
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action | The action needs to repeat. |
times | The repeat times. |
- Returns
- An autoreleased Repeat object.
◆ setInnerAction()
void setInnerAction |
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FiniteTimeAction * | action | ) |
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inline |
Sets the inner action.
- Parameters
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◆ getInnerAction()
FiniteTimeAction * getInnerAction |
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inline |
Gets the inner action.
- Returns
- The inner action.
◆ update()
virtual void update |
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float | dt | ) |
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overridevirtual |
◆ initWithAction()
bool initWithAction |
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FiniteTimeAction * | pAction, |
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unsigned int | times ) |
initializes a Repeat action.
Times is an unsigned integer between 1 and pow(2,30)
The documentation for this class was generated from the following file: