An action that moves the target with a cubic Bezier curve by a certain distance.
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#include <ActionInterval.h>
Inherits ActionInterval.
Inherited by BezierTo.
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| void | update (float time) override |
| bool | initWithDuration (float t, const BezierConfig &c) |
| | initializes the action with a duration and a bezier configuration
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| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
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| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
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| void | step (float dt) override |
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bool | initWithDuration (float d) |
| | initializes the action
|
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| static BezierBy * | create (float t, const BezierConfig &c) |
| | Creates the action with a duration and a bezier configuration.
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An action that moves the target with a cubic Bezier curve by a certain distance.
◆ create()
| BezierBy * create |
( |
float | t, |
|
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const BezierConfig & | c ) |
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static |
Creates the action with a duration and a bezier configuration.
- Parameters
-
| t | Duration time, in seconds. |
| c | Bezier config. |
- Returns
- An autoreleased BezierBy object.
When this function bound to js or lua,the input params are changed.
in js: var
create(var t,var table)
in lua: local
create(local t, local table)
static BezierBy * create(float t, const BezierConfig &c)
Creates the action with a duration and a bezier configuration.
◆ update()
| void update |
( |
float | time | ) |
|
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override |
◆ initWithDuration()
| bool initWithDuration |
( |
float | t, |
|
|
const BezierConfig & | c ) |
initializes the action with a duration and a bezier configuration
- Parameters
-
The documentation for this class was generated from the following file: