Axmol 3.0.0-89d6d9a
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TransitionProgress Class Reference

A base class of progress transition. More...

#include <TransitionProgress.h>

Inherits TransitionScene.

Inherited by TransitionProgressHorizontal, TransitionProgressInOut, TransitionProgressOutIn, TransitionProgressRadialCCW, TransitionProgressRadialCW, and TransitionProgressVertical.

Public Member Functions

void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'.
void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'.
Public Member Functions inherited from TransitionScene
void finish ()
 Called after a transition finishes.
void hideOutShowIn ()
 Used by some transitions to hide the outer scene.
void draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) override
 Override this method to draw your own node.
void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'.
void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'.
void cleanup () override
 Stops all running actions and schedulers.
bool initWithDuration (float t, Scene *scene)
 initializes a transition with duration and incoming scene

Static Public Member Functions

static TransitionProgress * create (float t, Scene *scene)
 Creates a transition with duration and incoming scene.
Static Public Member Functions inherited from TransitionScene
static TransitionScene * create (float t, Scene *scene)
 Creates a base transition with duration and incoming scene.

Additional Inherited Members

Public Types inherited from TransitionScene
enum class  Orientation { LEFT_OVER = 0 , RIGHT_OVER = 1 , UP_OVER = 0 , DOWN_OVER = 1 }
 Orientation Type used by some transitions. More...

Detailed Description

A base class of progress transition.

Member Function Documentation

◆ create()

TransitionProgress * create ( float t,
Scene * scene )
static

Creates a transition with duration and incoming scene.

Parameters
tDuration time, in seconds.
sceneA given scene.
Returns
An autoreleased TransitionProgress object.

◆ onEnter()

void onEnter ( )
overridevirtual

Event callback that is invoked every time when Node enters the 'stage'.

If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter(). @lua NA

Reimplemented from Node.

◆ onExit()

void onExit ( )
overridevirtual

Event callback that is invoked every time the Node leaves the 'stage'.

If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit(). @lua NA

Reimplemented from Node.


The documentation for this class was generated from the following file:
  • TransitionProgress.h