Axmol Engine 2.4.0-258ceca
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Classes | |
class | BufferManager |
A static class to manage BufferMTL Schedule next available buffer at the beginning of frame for the render pass. More... | |
class | BufferMTL |
Used to store vertex and index data data. More... | |
class | CommandBufferMTL |
Store encoded commands for the GPU to execute. More... | |
class | DepthStencilStateMTL |
A class represent a depth/stencil test status. More... | |
class | DriverMTL |
Create resources from MTLDevice. More... | |
class | ProgramMTL |
A metal Program. More... | |
class | RenderPipelineMTL |
Create and compile a new MTLRenderPipelineState object synchronously. More... | |
class | ShaderModuleMTL |
To Create a vertex or fragment shader. More... | |
class | TextureMTL |
A 2D texture. More... | |
class | TextureCubeMTL |
A texture cube. More... | |
struct | UtilsMTL |
create and manager default depth and stencil attachment. More... | |