Axmol Engine 2.4.0-258ceca
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A program. More...
#include <Program.h>
Inherits Object.
Inherited by ProgramGL, and ProgramMTL.
Public Member Functions | |
virtual UniformLocation | getUniformLocation (std::string_view uniform) const =0 |
Get uniform location by name. | |
virtual UniformLocation | getUniformLocation (backend::Uniform name) const =0 |
Get uniform location by engine built-in uniform enum name. | |
virtual int | getAttributeLocation (std::string_view name) const =0 |
Get attribute location by attribute name. | |
virtual int | getAttributeLocation (backend::Attribute name) const =0 |
Get attribute location by engine built-in attribute enum name. | |
virtual int | getMaxVertexLocation () const =0 |
Get maximum vertex location. | |
virtual int | getMaxFragmentLocation () const =0 |
Get maximum fragment location. | |
virtual const hlookup::string_map< AttributeBindInfo > & | getActiveAttributes () const =0 |
Get active vertex attributes. | |
std::string_view | getVertexShader () const |
Get vertex shader. | |
std::string_view | getFragmentShader () const |
Get fragment shader. | |
void | setupVertexLayout (VertexLayoutType vlt) |
Sets the program shared vertex layout type, see: VertexLayoutType. | |
uint32_t | getProgramType () const |
Get engine built-in program type. | |
uint64_t | getProgramId () const |
Get program id. | |
virtual std::size_t | getUniformBufferSize (ShaderStage stage) const =0 |
Get uniform buffer size in bytes that can hold all the uniforms. | |
virtual const hlookup::string_map< UniformInfo > & | getAllActiveUniformInfo (ShaderStage stage) const =0 |
Get all uniformInfos. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static Program * | getBuiltinProgram (uint32_t type) |
Get engine built-in program. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
A program.