⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
Axmol Engine 2.4.0-ce063c5
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This is the complete list of members for Program, including all inherited members.
_ID | Object | |
_luaID | Object | |
autorelease() | Object | |
getActiveAttributes() const =0 | Program | pure virtual |
getAllActiveUniformInfo(ShaderStage stage) const =0 | Program | pure virtual |
getAttributeLocation(std::string_view name) const =0 | Program | pure virtual |
getAttributeLocation(backend::Attribute name) const =0 | Program | pure virtual |
getBuiltinProgram(uint32_t type) | Program | static |
getFragmentShader() const | Program | inline |
getMaxFragmentLocation() const =0 | Program | pure virtual |
getMaxVertexLocation() const =0 | Program | pure virtual |
getProgramId() const | Program | inline |
getProgramType() const | Program | inline |
getReferenceCount() const | Object | |
getUniformBufferSize(ShaderStage stage) const =0 | Program | pure virtual |
getUniformLocation(std::string_view uniform) const =0 | Program | pure virtual |
getUniformLocation(backend::Uniform name) const =0 | Program | pure virtual |
getVertexShader() const | Program | inline |
release() | Object | |
retain() | Object | |
setupVertexLayout(VertexLayoutType vlt) | Program | |
~Object() | Object | virtual |