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class | AABB |
| Axis Aligned Bounding Box (AABB), usually calculate some rough but fast collision detection. More...
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class | Animate3D |
| Animate3D, Animates a MeshRenderer given with an Animation3D. More...
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class | Animation3D |
| static animation data, shared More...
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class | Animation3DCache |
| Animation3D Cache. More...
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class | AnimationCurve< componentSize > |
| curve of bone's position, rotation or scale More...
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class | AttachNode |
| attach a node to a bone usage: auto mesh = MeshRenderer::create("girl.c3b"); auto weapon = MeshRenderer::create("weapon.c3b"); auto attachNode = mesh->getAttachNode("left hand"); attachNode->addChild(weapon); More...
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class | BillBoard |
| Inherit from Sprite, achieve BillBoard. More...
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class | Bundle3D |
| Defines a bundle file that contains a collection of assets. More...
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class | BundleReader |
| BundleReader is an interface for reading sequence of bytes. More...
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class | Mesh |
| Mesh: contains ref to index buffer, GLProgramState, texture, skin, blend function, aabb and so on. More...
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class | MeshMaterial |
| MeshMaterial: a mesh material for MeshRenderers. More...
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class | MeshMaterialCache |
| MeshMaterialCache: the MeshRenderer material cache, it can only cache textures for now. More...
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class | MeshRenderer |
| MeshRenderer: A mesh can be loaded from model files, .obj, .c3t, .c3b and a mesh renderer renders a list of these loaded meshes with specified materials. More...
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class | MeshRendererCache |
| MeshRendererCache: the cache data of MeshRenderer, used to speed up the creation process of MeshRenderer. More...
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class | MeshSkin |
| MeshSkin, A class maintain a collection of bones that affect Mesh vertex. More...
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class | MeshIndexData |
| the MeshIndexData class. More...
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class | MeshVertexData |
| the MeshVertexData class. More...
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class | MotionStreak3D |
| Creates a trailing path. More...
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class | OBB |
| Oriented Bounding Box(OBB): OBB is similar to AABB except the bounding box has the same direction as the MeshRenderer. More...
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class | Ray |
| Ray is a line with one end. More...
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class | Bone3D |
| Defines a basic hierarchical structure of transformation spaces. More...
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class | Skeleton3D |
| Skeleton. More...
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class | Skybox |
| Sky box technology is usually used to simulate infinity sky, mountains and other phenomena. More...
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class | Terrain |
| Terrain Defines a Terrain that is capable of rendering large landscapes from 2D heightmap images. More...
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class | TextureCube |
| TextureCube is a collection of six separate square textures that are put onto the faces of an imaginary cube. More...
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