MeshMaterial: a mesh material for MeshRenderers.
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#include <MeshMaterial.h>
Inherits Material.
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MaterialType | getMaterialType () const |
| Get material type.
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virtual Material * | clone () const override |
| Clone this material.
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std::string | getName () const |
| returns the material name
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void | setName (std::string_view name) |
| sets the material name
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Technique * | getTechniqueByName (std::string_view name) |
| Returns a Technique by its name.
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Technique * | getTechniqueByIndex (ssize_t index) |
| Returns a Technique by index.
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Technique * | getTechnique () const |
| Returns the Technique used by the Material.
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const Vector< Technique * > & | getTechniques () const |
| Returns the list of Techniques.
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ssize_t | getTechniqueCount () const |
| Returns the number of Techniques in the Material.
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void | addTechnique (Technique *technique) |
| Adds a Technique into the Material.
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void | setTechnique (std::string_view techniqueName) |
| Sets the current technique.
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void | setPrimitiveType (ax::backend::PrimitiveType primitive) |
| Set material primitive draw type.
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ax::backend::PrimitiveType | getPrimitiveType () const |
| Get material primitive draw type.
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void | setTransparent (bool value) |
| Enable material transparent rendering.
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bool | isTransparent () const |
| Is material transparent?
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void | setForce2DQueue (bool value) |
| Enable material 2D queue rendering.
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bool | isForce2DQueue () const |
| Is material in 2D render queue?
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Object * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Object's current reference count.
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virtual | ~Object () |
| Destructor.
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static MeshMaterial * | createBuiltInMaterial (MaterialType type, bool skinned) |
| Create built in material from material type.
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static MeshMaterial * | createWithFilename (std::string_view path) |
| Create material with file name, it creates material from cache if it is previously loaded.
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static MeshMaterial * | createWithProgramState (backend::ProgramState *programState) |
| Create material with a ProgramState.
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static void | createBuiltInMaterial () |
| Create all built-in materials.
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static void | releaseBuiltInMaterial () |
| Release all built-in materials.
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static void | releaseCachedMaterial () |
| Release all cached materials.
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static Material * | createWithFilename (std::string_view path) |
| Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
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static Material * | createWithProgramState (backend::ProgramState *programState) |
| Creates a Material with a GLProgramState.
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static Material * | createWithProperties (Properties *materialProperties) |
| Creates a material from the specified properties object.
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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MeshMaterial: a mesh material for MeshRenderers.
◆ MaterialType
Material types, there are mainly two types of materials.
Built-in materials and Custom materials.
◆ InstanceMaterialType
Instanced Material types, there are mainly two types of materials.
Built-in materials and Custom materials.
◆ getMaterialType()
◆ createBuiltInMaterial()
Create built in material from material type.
- Parameters
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type | Material type |
skinned | Has hardware skinning? |
- Returns
- An autorelease material object
◆ createWithFilename()
static MeshMaterial * createWithFilename |
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std::string_view | path | ) |
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Create material with file name, it creates material from cache if it is previously loaded.
- Parameters
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path | Path of material file |
- Returns
- An autorelease material object
◆ createWithProgramState()
static MeshMaterial * createWithProgramState |
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backend::ProgramState * | programState | ) |
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Create material with a ProgramState.
- Parameters
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programState | GLProgramState instance |
- Returns
- An autorelease material object
The documentation for this class was generated from the following file: