Axmol Engine 2.4.0-258ceca
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TextureCube is a collection of six separate square textures that are put onto the faces of an imaginary cube. More...
#include <TextureCube.h>
Inherits Object.
Public Member Functions | |
void | setTexParameters (const Texture2D::TexParams &) |
Sets the min filter, mag filter, wrap s and wrap t texture parameters. | |
bool | reloadTexture () |
reload texture cube after GLESContext reconstructed. | |
TextureCube () | |
Constructor. | |
virtual | ~TextureCube () |
Destructor. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static TextureCube * | create (std::string_view positive_x, std::string_view negative_x, std::string_view positive_y, std::string_view negative_y, std::string_view positive_z, std::string_view negative_z) |
create cube texture from 6 textures. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
TextureCube is a collection of six separate square textures that are put onto the faces of an imaginary cube.
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static |
create cube texture from 6 textures.
positive_x | texture for the right side of the texture cube face. |
negative_x | texture for the up side of the texture cube face. |
positive_y | texture for the top side of the texture cube face |
negative_y | texture for the bottom side of the texture cube face |
positive_z | texture for the forward side of the texture cube face. |
negative_z | texture for the rear side of the texture cube face. |
void setTexParameters | ( | const Texture2D::TexParams & | ) |
Sets the min filter, mag filter, wrap s and wrap t texture parameters.
If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.