Axmol Engine 2.4.0-258ceca
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MeshRendererCache: the cache data of MeshRenderer, used to speed up the creation process of MeshRenderer. More...
#include <MeshRenderer.h>
Public Member Functions | |
MeshRenderData * | getMeshRenderData (std::string_view key) const |
get a MeshData object by key | |
bool | addMeshRenderData (std::string_view key, MeshRenderData *meshdata) |
add a MeshData object into the MeshRenderer with a specified key | |
void | removeMeshRenderData (std::string_view key) |
remove a MeshData from the MeshRenderer with a specified key | |
void | removeAllMeshRenderData () |
remove all the MeshData objects from the MeshRenderer | |
MeshRendererCache: the cache data of MeshRenderer, used to speed up the creation process of MeshRenderer.
MeshRenderData * getMeshRenderData | ( | std::string_view | key | ) | const |
get a MeshData object by key
@lua NA
bool addMeshRenderData | ( | std::string_view | key, |
MeshRenderData * | meshdata ) |
add a MeshData object into the MeshRenderer with a specified key
@lua NA