⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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Animation3D Class Reference

static animation data, shared More...

#include <Animation3D.h>

Inherits Object.

Classes

class  Curve
 animation curve, translation, rotation, and scale More...

Public Member Functions

float getDuration () const
 get duration
CurvegetBoneCurveByName (std::string_view name) const
 get bone curve
const tlx::string_map< Curve * > & getBoneCurves () const
 get the bone Curves set
bool init (const Animation3DData &data)
 init Animation3D from bundle data
bool initWithFile (std::string_view filename, std::string_view animationName)
 init Animation3D with file name and animation name
Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Objectautorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
virtual ~Object ()
 Destructor.

Static Public Member Functions

static Animation3Dcreate (std::string_view filename, std::string_view animationName="")
 read all animation or only the animation with given animationName?

Additional Inherited Members

Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID
int _luaID
 Lua reference id.

Detailed Description

static animation data, shared

Member Function Documentation

◆ create()

Animation3D * create ( std::string_view filename,
std::string_view animationName = "" )
static

read all animation or only the animation with given animationName?

animationName == "" read the first.

◆ getBoneCurveByName()

Curve * getBoneCurveByName ( std::string_view name) const

get bone curve

@lua NA


The documentation for this class was generated from the following file:
  • Animation3D.h