Create and compile a new MTLRenderPipelineState object synchronously.
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#include <RenderPipelineMTL.h>
Inherits RenderPipeline.
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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Create and compile a new MTLRenderPipelineState object synchronously.
◆ RenderPipelineMTL()
- Parameters
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mtlDevice | The device for which MTLRenderPipelineState object was created. |
descriptor | Specify the render pipeline description. |
◆ getMTLRenderPipelineState()
id< MTLRenderPipelineState > getMTLRenderPipelineState |
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const |
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inline |
Get a MTLRenderPipelineState object.
- Returns
- A MTLRenderPipelineState object.
The documentation for this class was generated from the following file: