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Axmol 3.0.0-89d6d9a
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Namespaces | |
| namespace | ax |
| Copyright 2013 BlackBerry Inc. | |
| namespace | ax::rhi |
| Command used to render one or more Triangles, which is similar to QuadCommand. | |
Classes | |
| class | Buffer |
| Used to store vertex and index data data. More... | |
| class | ComputePipeline |
| Compute pipeline (backed by a backend compute PSO / dispatch pipeline). More... | |
| struct | StencilDesc |
| Stencil descriptor. More... | |
| struct | DepthStencilDesc |
| Depth and stencil descriptor. More... | |
| class | DepthStencilState |
| Store Depth and stencil status. More... | |
| class | GraphicsContext |
| Store encoded commands for the GPU to execute. More... | |
| class | GraphicsDevice |
| New or create resources from GraphicsDevice. More... | |
| class | GraphicsPipeline |
| Graphics pipeline. More... | |
| struct | PixelBufferDesc |
| A PixelBufferDesc. More... | |
| class | Program |
| A program. More... | |
| struct | TextureBindingSet |
| Store texture binding information. More... | |
| class | ProgramState |
| A program state object can create or reuse a program. More... | |
| struct | RenderPassDesc |
| Store values about color, depth and stencil attachment. More... | |
| class | RenderTarget |
| Render Target. More... | |
| class | ShaderCache |
| Create and reuse shader module. More... | |
| class | ShaderModule |
| Create shader. More... | |
| class | Texture |
| A base texture. More... | |
| class | VertexLayout |
| Store vertex attribute layout. More... | |