⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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Store texture binding information. More...
#include <ProgramState.h>
Store texture binding information.
OpenGL can use 1 location (logic var location) to store multi texture units, in shader is 'uniform sampler2D texs[4]' Metal/D3D11: location is bindingIndex reflected from shader