⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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TextureBindingSet Struct Reference

Store texture binding information. More...

#include <ProgramState.h>

Detailed Description

Store texture binding information.

OpenGL can use 1 location (logic var location) to store multi texture units, in shader is 'uniform sampler2D texs[4]' Metal/D3D11: location is bindingIndex reflected from shader


The documentation for this struct was generated from the following file:
  • ProgramState.h