⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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Create shader. More...
#include <ShaderModule.h>
Inherits Object.
Inherited by ShaderModuleImpl, ShaderModuleImpl, ShaderModuleImpl, ShaderModuleImpl, and ShaderModuleImpl.
Public Member Functions | |
| ShaderStage | getShaderStage () const |
| Get shader stage. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| virtual | ~Object () |
| Destructor. | |
Additional Inherited Members | |
| Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
Create shader.
| ShaderStage getShaderStage | ( | ) | const |
Get shader stage.
The symbolic constant can be either VERTEX or FRAGMENT.