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Axmol 3.0.0-89d6d9a
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the frustum is a six-side geometry, usually use the frustum to do fast-culling: check a entity whether is a potential visible entity @lua NA More...
#include <Frustum.h>
Public Member Functions | |
| Frustum () | |
| Constructor & Destructor. | |
| bool | initFrustum (const Camera *camera) |
| init frustum from camera. | |
| bool | isOutOfFrustum (const AABB &aabb) const |
| is aabb out of frustum. | |
| bool | isOutOfFrustum (const OBB &obb) const |
| is obb out of frustum | |
| void | setClipZ (bool clipZ) |
| get & set z clip. | |
the frustum is a six-side geometry, usually use the frustum to do fast-culling: check a entity whether is a potential visible entity @lua NA
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inline |
get & set z clip.
if bclipZ == true use near and far plane