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Axmol 3.0.0-89d6d9a
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Base class of the RenderCommand hierarchy. More...
#include <RenderCommand.h>
Inherited by CallbackCommand, CustomCommand, and GroupCommand.
Public Types | |
| enum class | Type { UNKNOWN_COMMAND , QUAD_COMMAND , CUSTOM_COMMAND , GROUP_COMMAND , MESH_COMMAND , TRIANGLES_COMMAND , CALLBACK_COMMAND } |
| Enum the type of render command. More... | |
Public Member Functions | |
| void | init (float globalZOrder, const Mat4 &modelViewTransform, unsigned int flags, const SceneViewData &view) |
| Init function, will be called by all the render commands. | |
| float | getGlobalOrder () const |
| Get global Z order. | |
| Type | getType () const |
| Returns the Command type. | |
| bool | isTransparent () const |
| Returns whether is transparent. | |
| void | setTransparent (bool isTransparent) |
| Set transparent flag. | |
| bool | isSkipBatching () const |
| Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. | |
| void | setSkipBatching (bool value) |
| Set skip batching. | |
| bool | is3D () const |
| Whether the command should be rendered at 3D mode. | |
| void | set3D (bool value) |
| Set the command rendered in 3D mode or not. | |
| float | getDepth () const |
| Get the depth by current model view matrix. | |
| const Mat4 & | getViewProjectionMatrix () const |
| Get the view-projection matrix captured when the command was submitted. | |
| bool | isWireframe () const |
| Whether the command should be rendered in wireframe mode. | |
| void | setWireframe (bool value) |
| Set wireframe render mode for this command. | |
Base class of the RenderCommand hierarchy.
The Renderer knows how to render RenderCommands objects.
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Enum the type of render command.
| Enumerator | |
|---|---|
| UNKNOWN_COMMAND | Reserved type. |
| QUAD_COMMAND | Quad command, used for draw quad. |
| CUSTOM_COMMAND | Custom command, used to draw things other then TRIANGLES_COMMAND. |
| GROUP_COMMAND | Group command, which can group command in a tree hierarchy. |
| MESH_COMMAND | Mesh command, used to draw 3D meshes. |
| TRIANGLES_COMMAND | Triangles command, used to draw triangles. |
| CALLBACK_COMMAND | Callback command, used for calling callback for rendering. |
| void init | ( | float | globalZOrder, |
| const Mat4 & | modelViewTransform, | ||
| unsigned int | flags, | ||
| const SceneViewData & | view ) |
Init function, will be called by all the render commands.
| globalZOrder | The global order of command, used for rendercommand sorting. |
| modelViewTransform | Modelview matrix when submitting the render command. |
| flags | Flag used to indicate whether the command should be draw at 3D mode or not. |