Axmol Engine 2.4.0-258ceca
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Ripple3D Class Reference

Ripple3D action. More...

#include <ActionGrid3D.h>

Inherits Grid3DAction.

Public Member Functions

const Vec2getPosition () const
 Get the center position of ripple effect.
 
void setPosition (const Vec2 &position)
 Set the center position of ripple effect.
 
float getAmplitude () const
 Get the amplitude of ripple effect.
 
void setAmplitude (float fAmplitude)
 Set the amplitude of ripple effect.
 
float getAmplitudeRate () const
 Get the amplitude rate of ripple effect.
 
void setAmplitudeRate (float fAmplitudeRate)
 Set the amplitude rate of ripple effect.
 
bool initWithDuration (float duration, const Vec2 &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)
 Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase.
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid.
 
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid.
 
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid.
 
Rect getGridRect () const
 Get the effect grid rect.
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Vec2 &gridSize)
 Initializes the action with size and duration.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static Ripple3Dcreate (float duration, const Vec2 &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)
 Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
 

Detailed Description

Ripple3D action.

This action is used for take effect on the target node as ripple. You can create the action by these parameters: duration, grid size, center position of ripple, radius of ripple, waves count, amplitude.

Member Function Documentation

◆ create()

static Ripple3D * create ( float duration,
const Vec2 & gridSize,
const Vec2 & position,
float radius,
unsigned int waves,
float amplitude )
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation success, return a pointer of Ripple3D action; otherwise, return nil.

◆ getPosition()

const Vec2 & getPosition ( ) const
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.

◆ setPosition()

void setPosition ( const Vec2 & position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.

◆ getAmplitude()

float getAmplitude ( ) const
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.

◆ setAmplitude()

void setAmplitude ( float fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.

◆ getAmplitudeRate()

float getAmplitudeRate ( ) const
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.

◆ setAmplitudeRate()

void setAmplitudeRate ( float fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & gridSize,
const Vec2 & position,
float radius,
unsigned int waves,
float amplitude )

Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: