Axmol Engine 2.4.0-258ceca
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#include <ActionGrid3D.h>
Inherits Grid3DAction.
Public Member Functions | |
const Vec2 & | getPosition () const |
Get the center position of ripple effect. | |
void | setPosition (const Vec2 &position) |
Set the center position of ripple effect. | |
float | getAmplitude () const |
Get the amplitude of ripple effect. | |
void | setAmplitude (float fAmplitude) |
Set the amplitude of ripple effect. | |
float | getAmplitudeRate () const |
Get the amplitude rate of ripple effect. | |
void | setAmplitudeRate (float fAmplitudeRate) |
Set the amplitude rate of ripple effect. | |
bool | initWithDuration (float duration, const Vec2 &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude) |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. | |
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virtual GridBase * | getGrid () override |
Get the pointer of GridBase. | |
Vec3 | getVertex (const Vec2 &position) const |
Get the vertex that belongs to certain position in the grid. | |
Vec3 | getOriginalVertex (const Vec2 &position) const |
Get the non-transformed vertex that belongs to certain position in the grid. | |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
Set a new vertex to a certain position of the grid. | |
Rect | getGridRect () const |
Get the effect grid rect. | |
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bool | initWithDuration (float duration, const Vec2 &gridSize) |
Initializes the action with size and duration. | |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. | |
virtual void | step (float dt) override |
bool | initWithDuration (float d) |
initializes the action | |
Static Public Member Functions | |
static Ripple3D * | create (float duration, const Vec2 &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude) |
Create the action with center position, radius, number of waves, amplitude, a grid size and duration. | |
Ripple3D action.
This action is used for take effect on the target node as ripple. You can create the action by these parameters: duration, grid size, center position of ripple, radius of ripple, waves count, amplitude.
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Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
duration | Specify the duration of the Ripple3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
position | Specify the center position of the ripple effect. |
radius | Specify the radius of the ripple effect. |
waves | Specify the waves count of the ripple effect. |
amplitude | Specify the amplitude of the ripple effect. |
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inline |
Get the center position of ripple effect.
void setPosition | ( | const Vec2 & | position | ) |
Set the center position of ripple effect.
position | The center position of ripple effect will be set. |
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inline |
Get the amplitude of ripple effect.
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inline |
Set the amplitude of ripple effect.
fAmplitude | The amplitude of ripple effect. |
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inline |
Get the amplitude rate of ripple effect.
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inline |
Set the amplitude rate of ripple effect.
fAmplitudeRate | The amplitude rate of ripple effect. |
bool initWithDuration | ( | float | duration, |
const Vec2 & | gridSize, | ||
const Vec2 & | position, | ||
float | radius, | ||
unsigned int | waves, | ||
float | amplitude ) |
Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
duration | Specify the duration of the Ripple3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
position | Specify the center position of the ripple effect. |
radius | Specify the radius of the ripple effect. |
waves | Specify the waves count of the ripple effect. |
amplitude | Specify the amplitude of the ripple effect. |