Axmol Engine 2.4.0-258ceca
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ShakyTiles3D Class Reference

ShakyTiles3D action. More...

#include <ActionTiledGrid.h>

Inherits TiledGrid3DAction.

Public Member Functions

bool initWithDuration (float duration, const Vec2 &gridSize, int range, bool shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid.
 
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid.
 
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid.
 
virtual GridBasegetGrid () override
 returns the grid
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Vec2 &gridSize)
 Initializes the action with size and duration.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static ShakyTiles3Dcreate (float duration, const Vec2 &gridSize, int range, bool shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration.
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Vec2 &gridSize)
 Create the action with size and duration.
 

Detailed Description

ShakyTiles3D action.

This action is make the target node shake with many tiles. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

◆ create()

static ShakyTiles3D * create ( float duration,
const Vec2 & gridSize,
int range,
bool shakeZ )
static

Create the action with a range, shake Z vertices, a grid and duration.

Parameters
durationSpecify the duration of the ShakyTiles3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shaky effect.
shakeZSpecify whether shake on the z axis.
Returns
If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & gridSize,
int range,
bool shakeZ )

Initializes the action with a range, shake Z vertices, grid size and duration.

Parameters
durationSpecify the duration of the ShakyTiles3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shaky effect.
shakeZSpecify whether shake on the z axis.
Returns
If the Initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: