A frame of the animation.
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#include <Animation.h>
Inherits Object, and Clonable.
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| SpriteFrame * | getSpriteFrame () const |
| | Return a SpriteFrameName to be used.
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| void | setSpriteFrame (SpriteFrame *frame) |
| | Set the SpriteFrame.
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| float | getDelayUnits () const |
| | Gets the units of time the frame takes.
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| void | setDelayUnits (float delayUnits) |
| | Sets the units of time the frame takes.
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| const ValueMap & | getUserInfo () const |
| | Gets user information A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.
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| void | setUserInfo (const ValueMap &userInfo) |
| | Sets user information.
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AnimationFrame * | clone () const override |
| | Returns a copy of the Object.
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virtual | ~AnimationFrame () |
| | @lua NA
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bool | initWithSpriteFrame (SpriteFrame *spriteFrame, float delayUnits, const ValueMap &userInfo) |
| | initializes the animation frame with a spriteframe, number of delay units and a notification user info
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| void | retain () |
| | Retains the ownership.
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| void | release () |
| | Releases the ownership immediately.
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| Object * | autorelease () |
| | Releases the ownership sometime soon automatically.
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| unsigned int | getReferenceCount () const |
| | Returns the Object's current reference count.
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| virtual | ~Object () |
| | Destructor.
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virtual | ~Clonable () |
| | @lua NA
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| static AnimationFrame * | create (SpriteFrame *spriteFrame, float delayUnits, const ValueMap &userInfo) |
| | Creates the animation frame with a spriteframe, number of delay units and a notification user info.
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unsigned int | _ID |
| | object id, ScriptSupport need public _ID
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int | _luaID |
| | Lua reference id.
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A frame of the animation.
It contains information like:
- sprite frame name.
- # of delay units.
- offset
- Since
- v2.0
◆ create()
Creates the animation frame with a spriteframe, number of delay units and a notification user info.
- Parameters
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| spriteFrame | The animation frame with a spriteframe. |
| delayUnits | Number of delay units. |
| userInfo | A notification user info. |
- Since
- 3.0
◆ getSpriteFrame()
Return a SpriteFrameName to be used.
- Returns
- a SpriteFrameName to be used.
◆ setSpriteFrame()
◆ getDelayUnits()
| float getDelayUnits |
( |
| ) |
const |
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inline |
Gets the units of time the frame takes.
- Returns
- The units of time the frame takes.
◆ setDelayUnits()
| void setDelayUnits |
( |
float | delayUnits | ) |
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inline |
Sets the units of time the frame takes.
- Parameters
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| delayUnits | The units of time the frame takes. |
◆ getUserInfo()
| const ValueMap & getUserInfo |
( |
| ) |
const |
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inline |
Gets user information A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.
If UserInfo is nil, then no notification will be broadcast.
- Returns
- A dictionary as UserInfo
◆ setUserInfo()
| void setUserInfo |
( |
const ValueMap & | userInfo | ) |
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inline |
Sets user information.
- Parameters
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| userInfo | A dictionary as UserInfo. |
The documentation for this class was generated from the following file: