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Axmol 3.0.0-89d6d9a
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A D3D11-based VertexLayout implementation. More...
#include <VertexLayout11.h>
Inherits VertexLayout.
Public Member Functions | |
| void | apply (ID3D11DeviceContext *context, Program *program) const |
| apply vertex layout | |
| Public Member Functions inherited from VertexLayout | |
| const std::vector< InputBindingDesc > & | getBindings () const |
| Get attribute informations. | |
| int | getBuiltinId () const |
| Get built-in vertex layout id, -1 means not built-in. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| uint64_t | getObjectID () const noexcept |
| Returns the process-local diagnostic identifier assigned at construction. | |
| virtual | ~Object () |
| Destructor. | |
A D3D11-based VertexLayout implementation.
| void apply | ( | ID3D11DeviceContext * | context, |
| Program * | program ) const |
apply vertex layout
| context | |
| program |