⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-84160d4
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VertexLayoutImpl Class Reference

A D3D11-based VertexLayout implementation. More...

#include <VertexLayout11.h>

Inherits VertexLayout.

Public Member Functions

void apply (ID3D11DeviceContext *context, Program *program) const
 apply vertex layout
Public Member Functions inherited from VertexLayout
const std::vector< InputBindingDesc > & getBindings () const
 Get attribute informations.
int getBuiltinId () const
 Get built-in vertex layout id, -1 means not built-in.
Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Objectautorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
virtual ~Object ()
 Destructor.

Additional Inherited Members

Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID
int _luaID
 Lua reference id.

Detailed Description

A D3D11-based VertexLayout implementation.

Member Function Documentation

◆ apply()

void apply ( ID3D11DeviceContext * context,
Program * program ) const

apply vertex layout

Parameters
context
program

The documentation for this class was generated from the following file:
  • VertexLayout11.h