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⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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_d3d11

Namespaces

namespace  ax
 Copyright 2013 BlackBerry Inc.
namespace  ax::rhi
 Command used to render one or more Triangles, which is similar to QuadCommand.

Classes

class  BufferImpl
 A D3D11-based Buffer implementation. More...
class  DepthStencilStateImpl
 A D3D11-based DepthStencilState implementation. More...
class  DriverImpl
 A D3D11-based Driver implementation. More...
class  RenderContextImpl
 A D3D11-based RenderContext implementation. More...
class  RenderPipelineImpl
 A D3D11-based Shader RenderPipeline implementation. More...
class  RenderTargetImpl
 A D3D11-based Shader RenderTarget implementation. More...
class  ShaderModuleImpl
 A D3D11-based ShaderModule implementation. More...
struct  TextureHandle
 A TxtureHandle hold D3D11 Texture2D & ShaderResourceView. More...
class  TextureImpl
 The texture implementation supports 2D, cubemap, and 2D array textures. More...
class  VertexLayoutImpl
 A D3D11-based VertexLayout implementation. More...

Detailed Description