⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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RenderPipelineImpl Class Reference

A D3D11-based Shader RenderPipeline implementation. More...

#include <RenderPipeline11.h>

Inherits RenderPipeline.

Additional Inherited Members

Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Objectautorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
virtual ~Object ()
 Destructor.
Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID
int _luaID
 Lua reference id.

Detailed Description

A D3D11-based Shader RenderPipeline implementation.


The documentation for this class was generated from the following file:
  • RenderPipeline11.h