WavesTiles3D action.
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#include <ActionTiledGrid.h>
Inherits TiledGrid3DAction.
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float | getAmplitude () const |
| Get the amplitude of the effect.
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void | setAmplitude (float amplitude) |
| Set the amplitude to the effect.
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float | getAmplitudeRate () const |
| Get the amplitude rate of the effect.
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void | setAmplitudeRate (float amplitudeRate) |
| Set the amplitude rate of the effect.
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bool | initWithDuration (float duration, const Vec2 &gridSize, unsigned int waves, float amplitude) |
| Initializes an action with duration, grid size, waves count and amplitude.
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Quad3 | getTile (const Vec2 &position) const |
| Get the tile that belongs to a certain position of the grid.
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Quad3 | getOriginalTile (const Vec2 &position) const |
| Get the non-transformed tile that belongs to a certain position of the grid.
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void | setTile (const Vec2 &position, const Quad3 &coords) |
| Set a new tile to a certain position of the grid.
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virtual GridBase * | getGrid () override |
| returns the grid
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bool | initWithDuration (float duration, const Vec2 &gridSize) |
| Initializes the action with size and duration.
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run.
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction.
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction.
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virtual void | step (float dt) override |
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bool | initWithDuration (float d) |
| initializes the action
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static WavesTiles3D * | create (float duration, const Vec2 &gridSize, unsigned int waves, float amplitude) |
| Create the action with a number of waves, the waves amplitude, the grid size and the duration.
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static TiledGrid3DAction * | create (float duration, const Vec2 &gridSize) |
| Create the action with size and duration.
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WavesTiles3D action.
This action wave the target node with many tiles.
◆ create()
static WavesTiles3D * create |
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float | duration, |
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const Vec2 & | gridSize, |
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unsigned int | waves, |
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float | amplitude ) |
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static |
Create the action with a number of waves, the waves amplitude, the grid size and the duration.
- Parameters
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duration | Specify the duration of the WavesTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
waves | Specify the waves count of the WavesTiles3D action. |
amplitude | Specify the amplitude of the WavesTiles3D action. |
- Returns
- If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
◆ getAmplitude()
float getAmplitude |
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const |
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inline |
Get the amplitude of the effect.
- Returns
- Return the amplitude of the effect.
◆ setAmplitude()
void setAmplitude |
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float | amplitude | ) |
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inline |
Set the amplitude to the effect.
- Parameters
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amplitude | The value of amplitude will be set. |
◆ getAmplitudeRate()
float getAmplitudeRate |
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const |
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inline |
Get the amplitude rate of the effect.
- Returns
- Return the amplitude rate of the effect.
◆ setAmplitudeRate()
void setAmplitudeRate |
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float | amplitudeRate | ) |
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inline |
Set the amplitude rate of the effect.
- Parameters
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amplitudeRate | The value of amplitude rate will be set. |
◆ initWithDuration()
bool initWithDuration |
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float | duration, |
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const Vec2 & | gridSize, |
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unsigned int | waves, |
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float | amplitude ) |
Initializes an action with duration, grid size, waves count and amplitude.
- Parameters
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duration | Specify the duration of the WavesTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
waves | Specify the waves count of the WavesTiles3D action. |
amplitude | Specify the amplitude of the WavesTiles3D action. |
- Returns
- If the initialization success, return true; otherwise, return false.
The documentation for this class was generated from the following file: