TransitionMoveInL: Move in from to the left the incoming scene.
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#include <Transition.h>
Inherits TransitionScene, and TransitionEaseScene.
Inherited by TransitionMoveInB, TransitionMoveInR, and TransitionMoveInT.
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| virtual ActionInterval * | action () |
| | Returns the action that will be performed.
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| ActionInterval * | easeActionWithAction (ActionInterval *action) override |
| | Returns the Ease action that will be performed on a linear action.
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| void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'.
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void | finish () |
| | Called after a transition finishes.
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void | hideOutShowIn () |
| | Used by some transitions to hide the outer scene.
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| void | draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) override |
| | Override this method to draw your own node.
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| void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'.
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| void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'.
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void | cleanup () override |
| | Stops all running actions and schedulers.
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bool | initWithDuration (float t, Scene *scene) |
| | initializes a transition with duration and incoming scene
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virtual | ~TransitionEaseScene () |
| | Constructor.
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| static TransitionMoveInL * | create (float t, Scene *scene) |
| | Creates a transition with duration and incoming scene.
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| static TransitionScene * | create (float t, Scene *scene) |
| | Creates a base transition with duration and incoming scene.
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TransitionMoveInL: Move in from to the left the incoming scene.
◆ create()
| TransitionMoveInL * create |
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float | t, |
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Scene * | scene ) |
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static |
Creates a transition with duration and incoming scene.
- Parameters
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| t | Duration time, in seconds. |
| scene | A given scene. |
- Returns
- A autoreleased TransitionMoveInL object.
◆ action()
Returns the action that will be performed.
- Returns
- The action that will be performed.
◆ easeActionWithAction()
Returns the Ease action that will be performed on a linear action.
- Since
- v0.8.2
- Parameters
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| action | A given interval action. |
- Returns
- The Ease action that will be performed on a linear action.
Implements TransitionEaseScene.
◆ onEnter()
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter(). @lua NA
Reimplemented from Node.
The documentation for this class was generated from the following file: