Axmol Engine 2.4.0-258ceca
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LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
#include <Layer.h>
Inherits LayerColor.
Public Member Functions | |
void | setCompressedInterpolation (bool compressedInterpolation) |
Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors. | |
bool | isCompressedInterpolation () const |
Get the compressedInterpolation. | |
void | setStartColor (const Color3B &startColor) |
Sets the start color of the gradient. | |
const Color3B & | getStartColor () const |
Returns the start color of the gradient. | |
void | setEndColor (const Color3B &endColor) |
Sets the end color of the gradient. | |
const Color3B & | getEndColor () const |
Returns the end color of the gradient. | |
void | setStartOpacity (uint8_t startOpacity) |
Returns the start opacity of the gradient. | |
uint8_t | getStartOpacity () const |
Returns the start opacity of the gradient. | |
void | setEndOpacity (uint8_t endOpacity) |
Returns the end opacity of the gradient. | |
uint8_t | getEndOpacity () const |
Returns the end opacity of the gradient. | |
void | setVector (const Vec2 &alongVector) |
Sets the directional vector that will be used for the gradient. | |
const Vec2 & | getVector () const |
Returns the directional vector used for the gradient. | |
virtual std::string | getDescription () const override |
@js NA | |
bool | initWithColor (const Color4B &start, const Color4B &end) |
Initializes the Layer with a gradient between start and end. | |
bool | initWithColor (const Color4B &start, const Color4B &end, const Vec2 &v) |
Initializes the Layer with a gradient between start and end in the direction of v. | |
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void | changeWidth (float w) |
Change width in Points. | |
void | changeHeight (float h) |
Change height in Points. | |
void | changeWidthAndHeight (float w, float h) |
Change width and height in Points. | |
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virtual bool | isFrameDisplayed (SpriteFrame *frame) const |
Returns whether or not a SpriteFrame is being displayed. | |
virtual SpriteFrame * | getSpriteFrame () const |
Returns the current displayed frame. | |
const V3F_C4B_T2F_Quad & | getQuad () const |
Returns the quad (tex coords, vertex coords and color) information. | |
bool | isTextureRectRotated () const |
Returns whether or not the texture rectangle is rotated. | |
unsigned int | getAtlasIndex () const |
Returns the index used on the TextureAtlas. | |
void | setAtlasIndex (unsigned int atlasIndex) |
Sets the index used on the TextureAtlas. | |
const Rect & | getTextureRect () const |
Returns the rect of the Sprite in points. | |
TextureAtlas * | getTextureAtlas () const |
Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. | |
bool | setProgramState (backend::ProgramState *programState, bool ownPS=false) override |
Set or Attach new ProgramState. | |
void | setTextureAtlas (TextureAtlas *textureAtlas) |
Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. | |
const Vec2 & | getOffsetPosition () const |
Gets the offset position of the sprite. | |
bool | isFlippedX () const |
Returns the flag which indicates whether the sprite is flipped horizontally or not. | |
void | setFlippedX (bool flippedX) |
Sets whether the sprite should be flipped horizontally or not. | |
bool | isFlippedY () const |
Return the flag which indicates whether the sprite is flipped vertically or not. | |
void | setFlippedY (bool flippedY) |
Sets whether the sprite should be flipped vertically or not. | |
const PolygonInfo & | getPolygonInfo () const |
returns a reference of the polygon information associated with this sprite | |
void | setPolygonInfo (const PolygonInfo &info) |
set the sprite to use this new PolygonInfo | |
void | setStretchEnabled (bool enabled) |
whether or not contentSize stretches the sprite's texture | |
bool | isStretchEnabled () const |
returns whether or not contentSize stretches the sprite's texture | |
Sprite () | |
@js ctor | |
virtual bool | initWithTexture (Texture2D *texture) |
Initializes a sprite with a texture. | |
virtual bool | initWithPolygon (const PolygonInfo &info) |
Initializes a sprite with a PolygonInfo. | |
virtual bool | initWithTexture (Texture2D *texture, const Rect &rect) |
Initializes a sprite with a texture and a rect. | |
virtual bool | initWithTexture (Texture2D *texture, const Rect &rect, bool rotated) |
Initializes a sprite with a texture and a rect in points, optionally rotated. | |
virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame) |
Initializes a sprite with an SpriteFrame. | |
virtual bool | initWithSpriteFrameName (std::string_view spriteFrameName) |
Initializes a sprite with an sprite frame name. | |
virtual bool | initWithFile (std::string_view filename) |
Initializes a sprite with an image filename. | |
virtual bool | initWithFile (std::string_view filename, const Rect &rect) |
Initializes a sprite with an image filename, and a rect. | |
virtual bool | initWithImageData (const ax::Data &imageData, std::string_view key) |
Initializes a sprite with an image data, and a key for the cache. | |
void | setAutoSize (bool enabled) |
Indicate if the sprite content size can change if new textures are applied to the sprite. | |
virtual void | updateTransform () override |
Updates the quad according the rotation, position, scale values. | |
virtual SpriteBatchNode * | getBatchNode () const |
Returns the batch node object if this sprite is rendered by SpriteBatchNode. | |
virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
Sets the batch node to sprite. | |
virtual void | setTexture (std::string_view filename) |
Sets a new texture (from a filename) to the sprite. | |
virtual void | setTexture (Texture2D *texture) override |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.The Texture's rect is not changed. | |
virtual Texture2D * | getTexture () const override |
Returns the Texture2D object used by the sprite. | |
virtual void | setTextureRect (const Rect &rect) |
Updates the texture rect of the Sprite in points. | |
virtual void | setTextureRect (const Rect &rect, bool rotated, const Vec2 &untrimmedSize) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.It will update the texture coordinates and the vertex rectangle. | |
virtual void | setVertexRect (const Rect &rect) |
Sets the vertex rect. | |
virtual void | setCenterRectNormalized (const Rect &rect) |
setCenterRectNormalized | |
virtual Rect | getCenterRectNormalized () const |
getCenterRectNormalized | |
virtual Rect | getCenterRect () const |
Returns the Cap Insets rect. | |
virtual void | setSpriteFrame (std::string_view spriteFrameName) |
virtual void | setDisplayFrameWithAnimationName (std::string_view animationName, unsigned int frameIndex) |
Changes the display frame with animation name and index. | |
virtual bool | isDirty () const |
Whether or not the Sprite needs to be updated in the Atlas. | |
virtual void | setDirty (bool dirty) |
Makes the Sprite to be updated in the Atlas. | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. | |
virtual void | setScale (float scaleX, float scaleY) override |
Sets the scale (x,y) of the node. | |
virtual void | setPosition (const Vec2 &pos) override |
@js NA @lua NA | |
virtual void | setPosition (float x, float y) override |
Sets the position (x,y) of the node in its parent's coordinate system. | |
virtual void | setRotation (float rotation) override |
Sets the rotation (angle) of the node in degrees. | |
virtual void | setRotationSkewX (float rotationX) override |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
virtual void | setRotationSkewY (float rotationY) override |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
virtual void | setSkewX (float sx) override |
Changes the X skew angle of the node in degrees. | |
virtual void | setSkewY (float sy) override |
Changes the Y skew angle of the node in degrees. | |
virtual void | removeChild (Node *child, bool cleanup=true) override |
Removes a child from the container. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
virtual void | reorderChild (Node *child, int zOrder) override |
Reorders a child according to a new z value. | |
virtual void | addChild (Node *child, int zOrder, int tag) override |
Adds a child to the container with z order and tag. | |
virtual void | addChild (Node *child, int zOrder, std::string_view name) override |
Adds a child to the container with z order and tag. | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. | |
virtual void | setPositionZ (float positionZ) override |
Sets the 'z' coordinate in the position. | |
virtual void | setAnchorPoint (const Vec2 &anchor) override |
Sets the anchor point in percent. | |
virtual void | setContentSize (const Vec2 &size) override |
Sets the untransformed size of the node. | |
virtual void | setIgnoreAnchorPointForPosition (bool value) override |
Sets whether the anchor point will be (0,0) when you position this node. | |
virtual void | setVisible (bool bVisible) override |
Sets whether the node is visible. | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. | |
virtual void | setOpacityModifyRGB (bool modify) override |
If you want the opacity affect the color property, then set to true. | |
virtual bool | isOpacityModifyRGB () const override |
If node opacity will modify the RGB color value, then you should override this method and return true. | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. | |
void | setBlendFunc (const BlendFunc &blendFunc) override |
const BlendFunc & | getBlendFunc () const override |
@js NA @lua NA | |
static Sprite * | create () |
Creates an empty sprite without texture. | |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. | |
virtual void | cleanup () |
Stops all running actions and schedulers. | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and draw them recursively. | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. | |
virtual uint8_t | getOpacity () const |
Return the node's opacity. | |
virtual uint8_t | getDisplayedOpacity () const |
Return the node's display opacity. | |
virtual void | setOpacity (uint8_t opacity) |
Change node opacity. | |
virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
Update the displayed opacity of node with it's parent opacity;. | |
virtual bool | isCascadeOpacityEnabled () const |
Whether cascadeOpacity is enabled or not. | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
Change node's cascadeOpacity property. | |
virtual const Color3B & | getColor () const |
Query node's color value. | |
virtual const Color3B & | getDisplayedColor () const |
Query node's displayed color. | |
virtual void | setColor (const Color3B &color) |
Change the color of node. | |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
Update node's displayed color with its parent color. | |
virtual bool | isCascadeColorEnabled () const |
Query whether cascadeColor is enabled or not. | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
If you want node's color affect the children node's color, then set it to true. | |
void | setOnEnterCallback (const std::function< void()> &callback) |
Set the callback of event onEnter. | |
const std::function< void()> & | getOnEnterCallback () const |
Get the callback of event onEnter. | |
void | setOnExitCallback (const std::function< void()> &callback) |
Set the callback of event onExit. | |
const std::function< void()> & | getOnExitCallback () const |
Get the callback of event onExit. | |
void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
Set the callback of event EnterTransitionDidFinish. | |
const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
Get the callback of event EnterTransitionDidFinish. | |
void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
Set the callback of event ExitTransitionDidStart. | |
const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
Get the callback of event ExitTransitionDidStart. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
Modify the camera mask for current node. | |
void | applyMaskOnEnter (bool applyChildren) |
Should addChild() make the child follow it's parent's mask? | |
backend::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
Sets ProgramState by programId. | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
void | updateOrderOfArrival () |
! | |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. | |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the order in which the nodes are renderer. | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. | |
virtual void | setPositionNormalized (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. | |
virtual const Vec2 & | getPositionNormalized () const |
Returns the normalized position. | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. | |
virtual float | getPositionX () const |
Gets the x coordinate of the node in its parent's coordinate system. | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. | |
virtual float | getPositionY () const |
Gets the y coordinate of the node in its parent's coordinate system. | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. | |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. | |
virtual const Vec2 & | getContentSize () const |
Returns the untransformed size of the node. | |
virtual bool | hitTest (const Vec2 &worldPoint) const |
The basic node hit test, since axmol-1.0. | |
virtual bool | isVisible () const |
Determines if the node is visible. | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. | |
virtual std::string_view | getName () const |
Returns a string that is used to identify the node. | |
virtual void | setName (std::string_view name) |
Changes the name that is used to identify the node easily. | |
virtual void * | getUserData () |
Returns a custom user data pointer. | |
virtual const void * | getUserData () const |
@lua NA | |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. | |
virtual Object * | getUserObject () |
Returns a user assigned Object. | |
virtual const Object * | getUserObject () const |
@lua NA | |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. | |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
ssize_t | getNumberOfRunningActionsByTag (int tag) const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. | |
virtual Scheduler * | getScheduler () |
Gets a Scheduler object. | |
bool | isScheduled (SEL_SCHEDULE selector) const |
Checks whether a selector is scheduled. | |
bool | isScheduled (std::string_view key) const |
Checks whether a lambda function is scheduled. | |
void | scheduleUpdate () |
Schedules the "update" method. | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. | |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. | |
void | schedule (const std::function< void(float)> &callback, std::string_view key) |
Schedules a lambda function. | |
void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
Schedules a lambda function. | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
Schedules a lambda function. | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. | |
void | unschedule (std::string_view key) |
Unschedules a lambda function. | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
virtual void | resume () |
Resumes all scheduled selectors, actions and event listeners. | |
virtual void | pause () |
Pauses all scheduled selectors, actions and event listeners. | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. | |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. | |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. | |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. | |
Vec2 | getWorldPosition () const |
Gets position of node in world space. | |
void | setWorldPosition (const Vec2 &position) |
Sets position of node in world space. | |
void | setAdditionalTransform (const Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. | |
Component * | getComponent (std::string_view name) |
Gets a component by its name. | |
virtual bool | addComponent (Component *component) |
Adds a component. | |
virtual bool | removeComponent (std::string_view name) |
Removes a component by its name. | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. | |
template<typename T> | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. | |
virtual Node * | getChildByName (std::string_view name) const |
Gets a child from the container with its name. | |
template<typename T> | |
T | getChildByName (std::string_view name) const |
Gets a child from the container with its name that can be cast to Type T. | |
virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. | |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. | |
virtual void | setParent (Node *parent) |
Sets the parent node. | |
virtual Node * | getParent () |
Returns a pointer to the parent node. | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. | |
virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
Removes a child from the container by tag value. | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static LayerGradient * | create () |
Creates a fullscreen black layer. | |
static LayerGradient * | create (const Color4B &start, const Color4B &end) |
Creates a full-screen Layer with a gradient between start and end. | |
static LayerGradient * | create (const Color4B &start, const Color4B &end, const Vec2 &v) |
Creates a full-screen Layer with a gradient between start and end in the direction of v. | |
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static LayerColor * | create () |
Creates a fullscreen black layer. | |
static LayerColor * | create (const Color4B &color, float width, float height) |
Creates a Layer with color, width and height in Points. | |
static LayerColor * | create (const Color4B &color) |
Creates a Layer with color. | |
static Sprite * | create (std::string_view filename) |
Creates a sprite with an image filename. | |
static Sprite * | create (const PolygonInfo &info) |
Creates a polygon sprite with a polygon info. | |
static Sprite * | create (std::string_view filename, const Rect &rect) |
Creates a sprite with an image filename and a rect. | |
static Sprite * | create (const ax::Data &imageData, std::string_view key) |
Creates a sprite with an image data and an image key. | |
static Sprite * | createWithTexture (Texture2D *texture) |
Creates a sprite with a Texture2D object. | |
static Sprite * | createWithTexture (Texture2D *texture, const Rect &rect, bool rotated=false) |
Creates a sprite with a texture and a rect. | |
static Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame) |
Creates a sprite with an sprite frame. | |
static Sprite * | createWithSpriteFrameName (std::string_view spriteFrameName) |
Creates a sprite with an sprite frame name. | |
static Node * | create () |
Allocates and initializes a node. | |
static int | getAttachedNodeCount () |
Gets count of nodes those are attached to scene graph. | |
template<typename _T> | |
static void | sortNodes (ax::Vector< _T * > &nodes) |
Sorts helper function. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
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static const int | INDEX_NOT_INITIALIZED = -1 |
Sprite invalid index on the SpriteBatchNode. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
LayerGradient is a subclass of LayerColor that draws gradients across the background.
All features from LayerColor are valid, plus the following new features:
Color is interpolated between the startColor and endColor along the given vector (starting at the origin, ending at the terminus). If no vector is supplied, it defaults to (0, -1) – a fade from top to bottom.
If 'compressedInterpolation' is disabled, you will not see either the start or end color for non-cardinal vectors; a smooth gradient implying both end points will be still be drawn, however.
If ' compressedInterpolation' is enabled (default mode) you will see both the start and end colors of the gradient.
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Creates a fullscreen black layer.
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static |
Creates a full-screen Layer with a gradient between start and end.
start | The start color. |
end | The end color. |
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Creates a full-screen Layer with a gradient between start and end in the direction of v.
start | The start color. |
end | The end color. |
v | The direction of gradient color. |
void setCompressedInterpolation | ( | bool | compressedInterpolation | ) |
Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors.
Default: true.
compressedInterpolation | The interpolation will be compressed if true. |
bool isCompressedInterpolation | ( | ) | const |
Get the compressedInterpolation.
void setStartColor | ( | const Color3B & | startColor | ) |
Sets the start color of the gradient.
startColor | The start color. |
const Color3B & getStartColor | ( | ) | const |
Returns the start color of the gradient.
void setEndColor | ( | const Color3B & | endColor | ) |
Sets the end color of the gradient.
endColor | The end color. |
const Color3B & getEndColor | ( | ) | const |
Returns the end color of the gradient.
void setStartOpacity | ( | uint8_t | startOpacity | ) |
Returns the start opacity of the gradient.
startOpacity | The start opacity, from 0 to 255. |
uint8_t getStartOpacity | ( | ) | const |
Returns the start opacity of the gradient.
void setEndOpacity | ( | uint8_t | endOpacity | ) |
Returns the end opacity of the gradient.
endOpacity | The end opacity, from 0 to 255. |
uint8_t getEndOpacity | ( | ) | const |
Returns the end opacity of the gradient.
void setVector | ( | const Vec2 & | alongVector | ) |
Sets the directional vector that will be used for the gradient.
The default value is vertical direction (0,-1).
alongVector | The direction of gradient. |
const Vec2 & getVector | ( | ) | const |
Returns the directional vector used for the gradient.
Initializes the Layer with a gradient between start and end.
@js init @lua init
Initializes the Layer with a gradient between start and end in the direction of v.
@js init @lua init