Axmol Engine 2.4.0-258ceca
Loading...
Searching...
No Matches
Shaky3D Class Reference

Shaky3D action. More...

#include <ActionGrid3D.h>

Inherits Grid3DAction.

Public Member Functions

bool initWithDuration (float duration, const Vec2 &gridSize, int range, bool shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration.
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase.
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid.
 
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid.
 
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid.
 
Rect getGridRect () const
 Get the effect grid rect.
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Vec2 &gridSize)
 Initializes the action with size and duration.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static Shaky3Dcreate (float initWithDuration, const Vec2 &gridSize, int range, bool shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration.
 

Detailed Description

Shaky3D action.

This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

◆ create()

static Shaky3D * create ( float initWithDuration,
const Vec2 & gridSize,
int range,
bool shakeZ )
static

Create the action with a range, shake Z vertices, a grid and duration.

Parameters
initWithDurationSpecify the duration of the Shaky3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shaky effect.
shakeZSpecify whether shake on the z axis.
Returns
If the creation success, return a pointer of Shaky3D action; otherwise, return nil.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & gridSize,
int range,
bool shakeZ )

Initializes the action with a range, shake Z vertices, grid size and duration.

Parameters
durationSpecify the duration of the Shaky3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shaky effect.
shakeZSpecify whether shake on the z axis.
Returns
If the Initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: