Axmol Engine 2.4.0-258ceca
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Create and compile shader. More...
#include <ShaderModuleGL.h>
Inherits ShaderModule.
Public Member Functions | |
ShaderModuleGL (ShaderStage stage, std::string_view source) | |
GLuint | getShader () const |
Get shader object. | |
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ShaderStage | getShaderStage () const |
Get shader stage. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
Create and compile shader.
ShaderModuleGL | ( | ShaderStage | stage, |
std::string_view | source ) |
stage | Specifies whether is vertex shader or fragment shader. |
source | Specifies shader source. |
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inline |
Get shader object.