Axmol Engine 2.4.0-258ceca
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Singleton that handles the loading of the sprite frames. More...
#include <SpriteFrameCache.h>
Public Member Functions | |
virtual | ~SpriteFrameCache () |
Destructor. | |
bool | init () |
Initialize method. | |
void | addSpriteFramesWithFile (std::string_view spriteSheetFileName, uint32_t spriteSheetFormat=SpriteSheetFormat::PLIST) |
Adds multiple Sprite Frames from a plist file. | |
void | addSpriteFramesWithFile (std::string_view spriteSheetFileName, std::string_view textureFileName, uint32_t spriteSheetFormat=SpriteSheetFormat::PLIST) |
Adds multiple Sprite Frames from a plist file. | |
void | addSpriteFramesWithFile (std::string_view spriteSheetFileName, Texture2D *texture, uint32_t spriteSheetFormat=SpriteSheetFormat::PLIST) |
Adds multiple Sprite Frames from a plist file. | |
void | addSpriteFramesWithFileContent (const Data &content, Texture2D *texture, uint32_t spriteSheetFormat=SpriteSheetFormat::PLIST) |
Adds multiple Sprite Frames from a plist file content. | |
void | addSpriteFrame (SpriteFrame *frame, std::string_view frameName) |
Adds an sprite frame with a given name. | |
bool | isSpriteFramesWithFileLoaded (std::string_view plist) const |
Check if multiple Sprite Frames from a plist file have been loaded. | |
void | removeSpriteFrames () |
Purges the dictionary of loaded sprite frames. | |
void | removeUnusedSpriteFrames () |
Removes unused sprite frames. | |
void | removeSpriteFrameByName (std::string_view name) |
Deletes an sprite frame from the sprite frame cache. | |
void | removeSpriteFramesFromFile (std::string_view plist) |
Removes multiple Sprite Frames from a plist file. | |
void | removeSpriteFramesFromFileContent (std::string_view plist_content) |
Removes multiple Sprite Frames from a plist file content. | |
void | removeSpriteFramesFromTexture (Texture2D *texture) |
Removes all Sprite Frames associated with the specified textures. | |
SpriteFrame * | getSpriteFrameByName (std::string_view name) |
Returns an Sprite Frame that was previously added. | |
void | insertFrame (const std::shared_ptr< SpriteSheet > &spriteSheet, std::string_view frameName, SpriteFrame *frameObj) |
Record SpriteFrame with plist and frame name, add frame name and plist to index. | |
bool | eraseFrame (std::string_view frameName) |
Delete frame from cache, rebuild index. | |
Static Public Member Functions | |
static SpriteFrameCache * | getInstance () |
Returns the shared instance of the Sprite Frame cache. | |
static void | destroyInstance () |
Destroys the cache. | |
Singleton that handles the loading of the sprite frames.
The SpriteFrameCache loads SpriteFrames from a .plist file. A SpriteFrame contains information about how to use a sprite located in a sprite sheet.
The .plist file contains the following elements:
frames
: Dictionary of sprites. Key is the sprite's name, value a dict containing the sprite frame data. A sprite frame consists of the following values:spriteOffset
: difference vector between the original sprite's center and the center of the trimmed spritespriteSize
: size of the trimmed spritespriteSourceSize
: size of the original spritetextureRect
: the position of the sprite in the sprite sheettextureRotated
: true if the sprite is rotated clockwiseanchor
: anchor point in normalized coordinates (optional) Optional values when using polygon outlinestriangles
: 3 indices per triangle, pointing to vertices and verticesUV coordinatesvertices
: vertices in sprite coordinates, each vertex consists of a pair of x and y coordinatesverticesUV
: vertices in the sprite sheet, each vertex consists of a pair of x and y coordinatesmetadata
: Dictionary containing additional information about the sprite sheet:format
: plist file format, currently 3size
: size of the texture (optional)textureFileName
: name of the texture's image fileUse one of the following tools to create the .plist file and sprite sheet:
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virtual |
Destructor.
@js NA @lua NA
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static |
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static |
Destroys the cache.
It releases all the Sprite Frames and the retained instance. @js NA
bool init | ( | ) |
Initialize method.
void addSpriteFramesWithFile | ( | std::string_view | spriteSheetFileName, |
uint32_t | spriteSheetFormat = SpriteSheetFormat::PLIST ) |
Adds multiple Sprite Frames from a plist file.
A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png. If you want to use another texture, you should use the addSpriteFramesWithFile(std::string_view plist, const std::string& textureFileName) method. @js addSpriteFrames @lua addSpriteFrames
spriteSheetFileName | file name. |
spriteSheetFormat |
void addSpriteFramesWithFile | ( | std::string_view | spriteSheetFileName, |
std::string_view | textureFileName, | ||
uint32_t | spriteSheetFormat = SpriteSheetFormat::PLIST ) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
spriteSheetFileName | Plist file name. |
textureFileName | Texture file name. |
spriteSheetFormat |
void addSpriteFramesWithFile | ( | std::string_view | spriteSheetFileName, |
Texture2D * | texture, | ||
uint32_t | spriteSheetFormat = SpriteSheetFormat::PLIST ) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames. @js addSpriteFrames @lua addSpriteFrames
spriteSheetFileName | file name. |
texture | Texture pointer. |
spriteSheetFormat |
void addSpriteFramesWithFileContent | ( | const Data & | content, |
Texture2D * | texture, | ||
uint32_t | spriteSheetFormat = SpriteSheetFormat::PLIST ) |
Adds multiple Sprite Frames from a plist file content.
The texture will be associated with the created sprite frames. @js NA @lua addSpriteFrames
content | file content string. |
texture | Texture pointer. |
spriteSheetFormat |
void addSpriteFrame | ( | SpriteFrame * | frame, |
std::string_view | frameName ) |
Adds an sprite frame with a given name.
If the name already exists, then the contents of the old name will be replaced with the new one.
frame | A certain sprite frame. |
frameName | The name of the sprite frame. |
bool isSpriteFramesWithFileLoaded | ( | std::string_view | plist | ) | const |
Check if multiple Sprite Frames from a plist file have been loaded.
@js NA @lua NA
plist | Plist file name. |
void removeSpriteFrames | ( | ) |
Purges the dictionary of loaded sprite frames.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
void removeUnusedSpriteFrames | ( | ) |
void removeSpriteFrameByName | ( | std::string_view | name | ) |
Deletes an sprite frame from the sprite frame cache.
name | The name of the sprite frame that needs to removed. |
void removeSpriteFramesFromFile | ( | std::string_view | plist | ) |
void removeSpriteFramesFromFileContent | ( | std::string_view | plist_content | ) |
void removeSpriteFramesFromTexture | ( | Texture2D * | texture | ) |
Removes all Sprite Frames associated with the specified textures.
It is convenient to call this method when a specific texture needs to be removed.
texture | The texture that needs to removed. |
SpriteFrame * getSpriteFrameByName | ( | std::string_view | name | ) |
Returns an Sprite Frame that was previously added.
If the name is not found it will return nil. You should retain the returned copy if you are going to use it. @js getSpriteFrame @lua getSpriteFrame
name | A certain sprite frame name. |