Axmol Engine 2.4.0-258ceca
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Defines a brush to clear the background of camera. More...
#include <CameraBackgroundBrush.h>
Inherits Object.
Inherited by CameraBackgroundDepthBrush, and CameraBackgroundSkyBoxBrush.
Public Types | |
enum class | BrushType |
Brush types. More... | |
Public Member Functions | |
virtual BrushType | getBrushType () const |
get brush type | |
virtual void | drawBackground (Camera *) |
draw the background | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static CameraBackgroundBrush * | createNoneBrush () |
Creates a none brush, it does nothing when clear the background. | |
static CameraBackgroundDepthBrush * | createDepthBrush (float depth=1.f) |
Creates a depth brush, which clears depth buffer with a given depth. | |
static CameraBackgroundColorBrush * | createColorBrush (const Color4F &color, float depth) |
Creates a color brush. | |
static CameraBackgroundSkyBoxBrush * | createSkyboxBrush (std::string_view positive_x, std::string_view negative_x, std::string_view positive_y, std::string_view negative_y, std::string_view positive_z, std::string_view negative_z) |
Creates a Skybox brush with 6 textures. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
Defines a brush to clear the background of camera.
There are 4 types of brush. None brush do nothing, Depth brush clear background with given depth, Color brush clear background with given color and depth, Skybox brush clear the background with a skybox. Camera uses depth brush by default.
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Brush types.
There are 4 types of brush. See CameraBackgroundDepthBrush, CameraBackgroundColorBrush, CameraBackgroundSkyBoxBrush for more information.
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inlinevirtual |
get brush type
Reimplemented in CameraBackgroundColorBrush, CameraBackgroundDepthBrush, and CameraBackgroundSkyBoxBrush.
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Creates a none brush, it does nothing when clear the background.
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Creates a depth brush, which clears depth buffer with a given depth.
depth | Depth used to clear depth buffer |
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Creates a color brush.
color | Color of brush |
depth | Depth used to clear depth buffer |
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Creates a Skybox brush with 6 textures.
positive_x | texture for the right side of the texture cube face. |
negative_x | texture for the up side of the texture cube face. |
positive_y | texture for the top side of the texture cube face |
negative_y | texture for the bottom side of the texture cube face |
positive_z | texture for the forward side of the texture cube face. |
negative_z | texture for the rear side of the texture cube face. |