Axmol Engine 2.4.0-258ceca
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JumpTiles3D Class Reference

JumpTiles3D action. More...

#include <ActionTiledGrid.h>

Inherits TiledGrid3DAction.

Public Member Functions

float getAmplitude () const
 Get the amplitude of the effect.
 
void setAmplitude (float amplitude)
 Set the amplitude to the effect.
 
float getAmplitudeRate () const
 Get the amplitude rate of the effect.
 
void setAmplitudeRate (float amplitudeRate)
 Set the amplitude rate of the effect.
 
bool initWithDuration (float duration, const Vec2 &gridSize, unsigned int numberOfJumps, float amplitude)
 Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid.
 
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid.
 
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid.
 
virtual GridBasegetGrid () override
 returns the grid
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Vec2 &gridSize)
 Initializes the action with size and duration.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static JumpTiles3Dcreate (float duration, const Vec2 &gridSize, unsigned int numberOfJumps, float amplitude)
 Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Vec2 &gridSize)
 Create the action with size and duration.
 

Detailed Description

JumpTiles3D action.

Move the tiles of a target node across the Z axis.

Member Function Documentation

◆ create()

static JumpTiles3D * create ( float duration,
const Vec2 & gridSize,
unsigned int numberOfJumps,
float amplitude )
static

Create the action with the number of jumps, the sin amplitude, the grid size and the duration.

Parameters
durationSpecify the duration of the JumpTiles3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
numberOfJumpsSpecify the jump tiles count.
amplitudeSpecify the amplitude of the JumpTiles3D action.
Returns
If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.

◆ getAmplitude()

float getAmplitude ( ) const
inline

Get the amplitude of the effect.

Returns
Return the amplitude of the effect.

◆ setAmplitude()

void setAmplitude ( float amplitude)
inline

Set the amplitude to the effect.

Parameters
amplitudeThe value of amplitude will be set.

◆ getAmplitudeRate()

float getAmplitudeRate ( ) const
inline

Get the amplitude rate of the effect.

Returns
Return the amplitude rate of the effect.

◆ setAmplitudeRate()

void setAmplitudeRate ( float amplitudeRate)
inline

Set the amplitude rate of the effect.

Parameters
amplitudeRateThe value of amplitude rate will be set.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & gridSize,
unsigned int numberOfJumps,
float amplitude )

Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.

Parameters
durationSpecify the duration of the JumpTiles3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
numberOfJumpsSpecify the jump tiles count.
amplitudeSpecify the amplitude of the JumpTiles3D action.
Returns
If the initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: