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| TextFieldTTF () |
| Default constructor.
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virtual | ~TextFieldTTF () |
| Default destructor.
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bool | initWithPlaceHolder (std::string_view placeholder, const Vec2 &dimensions, TextHAlignment alignment, std::string_view fontName, float fontSize) |
| Initializes the TextFieldTTF with a font name, alignment, dimension and font size.
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bool | initWithPlaceHolder (std::string_view placeholder, std::string_view fontName, float fontSize) |
| Initializes the TextFieldTTF with a font name and font size.
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virtual bool | attachWithIME () override |
| Open keyboard and receive input text.
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virtual bool | detachWithIME () override |
| End text input and close keyboard.
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TextFieldDelegate * | getDelegate () const |
| @lua NA
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void | setDelegate (TextFieldDelegate *delegate) |
| @lua NA
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std::size_t | getCharCount () const |
| Query the currently inputed character count.
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virtual const Color4B & | getColorSpaceHolder () |
| Query the color of place holder.
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virtual void | setColorSpaceHolder (const Color3B &color) |
| Change input placeholder color.
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virtual void | setColorSpaceHolder (const Color4B &color) |
| Change the placeholder color.
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virtual void | setTextColor (const Color4B &textColor) override |
| Change the color of input text.
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virtual void | setString (std::string_view text) override |
| Change input text of TextField.
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virtual void | appendString (std::string_view text) |
| Append to input text of TextField.
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virtual std::string_view | getString () const override |
| Query the input text of TextField.
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virtual void | setPlaceHolder (std::string_view text) |
| Change placeholder text.
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virtual std::string_view | getPlaceHolder () const |
| Query the placeholder string.
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virtual void | setSecureTextEntry (bool value) |
| Set enable secure text entry representation.
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virtual bool | isSecureTextEntry () const |
| Query whether the currently display mode is secure text entry or not.
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virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| Visits this node's children and draw them recursively.
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virtual void | update (float delta) override |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
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void | setCursorEnabled (bool enabled) |
| Set enable cursor use.
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void | setCursorChar (char cursor) |
| Set char showing cursor.
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void | setCursorPosition (std::size_t cursorPosition) |
| Set cursor position, if enabled @js NA.
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void | setCursorFromPoint (const Vec2 &point, const Camera *camera) |
| Set cursor position to hit letter, if enabled @js NA.
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int | getStringNumLines () |
| Return the number of lines of text.
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int | getStringLength () |
| Return length of string.
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const Color4B & | getTextColor () const |
| Returns the text color of the Label.
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virtual void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Vec2 &offset=Vec2(2, -2), int blurRadius=0) |
| Enable shadow effect to Label.
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virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
| Enable outline effect to Label.
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virtual void | enableGlow (const Color4B &glowColor) |
| Enable glow effect to Label.
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void | enableItalics () |
| Enable italics rendering.
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void | enableBold () |
| Enable bold rendering.
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void | enableUnderline () |
| Enable underline.
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void | enableStrikethrough () |
| Enables strikethrough.
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virtual void | disableEffect () |
| Disable all effect applied to Label.
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virtual void | disableEffect (LabelEffect effect) |
| Disable effect to Label.
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bool | isShadowEnabled () const |
| Return whether the shadow effect is enabled.
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Vec2 | getShadowOffset () const |
| Return shadow effect offset value.
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float | getShadowBlurRadius () const |
| Return the shadow effect blur radius.
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Color4F | getShadowColor () const |
| Return the shadow effect color value.
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float | getOutlineSize () const |
| Return the outline effect size value.
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LabelEffect | getLabelEffectType () const |
| Return current effect type.
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Color4F | getEffectColor () const |
| Return current effect color value.
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void | setAlignment (TextHAlignment hAlignment) |
| Sets the Label's text horizontal alignment.
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TextHAlignment | getTextAlignment () const |
| Returns the Label's text horizontal alignment.
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void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
| Sets the Label's text alignment.
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void | setHorizontalAlignment (TextHAlignment hAlignment) |
| Sets the Label's text horizontal alignment.
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TextHAlignment | getHorizontalAlignment () const |
| Returns the Label's text horizontal alignment.
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void | setVerticalAlignment (TextVAlignment vAlignment) |
| Sets the Label's text vertical alignment.
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TextVAlignment | getVerticalAlignment () const |
| Returns the Label's text vertical alignment.
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void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
| Specify what happens when a line is too long for Label.
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void | setMaxLineWidth (float maxLineWidth) |
| Makes the Label at most this line untransformed width.
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void | setTTFFaceSize (int faceSize) |
| Set the ttf/ttc font face size to determine how big to generate SDF bitmap since axmol-2.1.0.
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int | getTTFFaceSize () const |
| Gets ttf/ttc font face size, since axmol-2.1.0.
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void | setBMFontSize (float fontSize) |
| Change font size of label type BMFONT Note: This function only scale the BMFONT letter to mimic the font size change effect.
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float | getBMFontSize () const |
| Return the user define BMFont size.
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void | enableWrap (bool enable) |
| Toggle wrap option of the label.
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bool | isWrapEnabled () const |
| Query the wrap is enabled or not.
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void | setOverflow (Overflow overflow) |
| Change the label's Overflow type, currently only TTF and BMFont support all the valid Overflow type.
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Overflow | getOverflow () const |
| Query the label's Overflow type.
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void | setWidth (float width) |
| Makes the Label exactly this untransformed width.
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void | setHeight (float height) |
| Makes the Label exactly this untransformed height.
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void | setDimensions (float width, float height) |
| Sets the untransformed size of the Label in a more efficient way.
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virtual void | updateContent () |
| Update content immediately.
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virtual Sprite * | getLetter (int lettetIndex) |
| Provides a way to treat each character like a Sprite.
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void | setClipMarginEnabled (bool clipEnabled) |
| Clips upper and lower margin to reduce height of Label.
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void | setLineHeight (float height) |
| Sets the line height of the Label.
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float | getLineHeight () const |
| Returns the line height of this Label.
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LabelType | getLabelType () const |
| Returns type of label.
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float | getRenderingFontSize () const |
| Returns font size.
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void | setAdditionalKerning (float space) |
| Sets the additional kerning of the Label.
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float | getAdditionalKerning () const |
| Returns the additional kerning of the Label.
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bool | setProgramState (backend::ProgramState *programState, bool ownPS=false) override |
| Sets ProgramState with retain.
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virtual bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true.
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virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
| If you want the opacity affect the color property, then set to true.
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virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| Update node's displayed color with its parent color.
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virtual void | updateDisplayedOpacity (uint8_t parentOpacity) override |
| Update the displayed opacity of node with it's parent opacity;.
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virtual std::string | getDescription () const override |
| Gets the description string.
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virtual const Vec2 & | getContentSize () const override |
| Returns the untransformed size of the node.
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virtual Rect | getBoundingBox () const override |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node.
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virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
| Modify the camera mask for current node.
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virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
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virtual void | removeChild (Node *child, bool cleanup=true) override |
| Removes a child from the container.
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virtual void | setGlobalZOrder (float globalZOrder) override |
| Defines the order in which the nodes are renderer.
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| Label (TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
| Constructor of Label.
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virtual | ~Label () |
| Destructor of Label.
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virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
| Sets a new TTF configuration to Label.
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virtual const TTFConfig & | getTTFConfig () const |
| Returns the TTF configuration object used by the Label.
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virtual bool | setBMFontFilePath (std::string_view bmfontFilePath, float fontSize=0) |
| Sets a new bitmap font to Label.
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virtual bool | setBMFontFilePath (std::string_view bmfontFilePath, const Rect &imageRect, bool imageRotated, float fontSize=0) |
| Sets a new bitmap font to Label.
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virtual bool | setBMFontFilePath (std::string_view bmfontFilePath, std::string_view subTextureKey, float fontSize=0) |
| Sets a new bitmap font to Label.
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AX_DEPRECATED(2.1) virtual bool setBMFontFilePath(std std::string_view | getBMFontFilePath () const |
| Sets a new bitmap font to Label.
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virtual bool | setCharMap (std::string_view charMapFile, int itemWidth, int itemHeight, int startCharMap) |
| Sets a new char map configuration to Label.
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virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
| Sets a new char map configuration to Label.
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virtual bool | setCharMap (std::string_view plistFile) |
| Sets a new char map configuration to Label.
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virtual void | setSystemFontName (std::string_view font) |
| Sets a new system font to Label.
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virtual std::string_view | getSystemFontName () const |
| Returns the system font used by the Label.
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virtual float | getSystemFontSize () const |
| Returns the bitmap font path used by the Label.
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virtual void | requestSystemFontRefresh () |
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virtual bool | isRunning () const |
| Returns whether or not the node is "running".
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script.
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virtual void | cleanup () |
| Stops all running actions and schedulers.
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virtual Scene * | getScene () const |
| Returns the Scene that contains the Node.
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virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene.
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virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene.
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virtual uint8_t | getOpacity () const |
| Return the node's opacity.
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virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity.
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virtual void | setOpacity (uint8_t opacity) |
| Change node opacity.
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virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not.
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property.
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virtual const Color3B & | getColor () const |
| Query node's color value.
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virtual const Color3B & | getDisplayedColor () const |
| Query node's displayed color.
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virtual void | setColor (const Color3B &color) |
| Change the color of node.
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virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not.
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true.
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void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter.
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const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter.
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void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit.
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const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit.
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void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish.
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const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish.
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void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart.
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const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart.
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unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
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void | applyMaskOnEnter (bool applyChildren) |
| Should addChild() make the child follow it's parent's mask?
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backend::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| Sets ProgramState by programId.
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virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings.
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void | updateOrderOfArrival () |
| !
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virtual int | getLocalZOrder () const |
| Gets the local Z order of this node.
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order.
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virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node.
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node.
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virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node.
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node.
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node.
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node.
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virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node.
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor.
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virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node.
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virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system.
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virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1.
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virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system.
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virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position.
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virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system.
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object.
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position.
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virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system.
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virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system.
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virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system.
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virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system.
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virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system.
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virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position.
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virtual float | getPositionZ () const |
| Gets position Z coordinate of this node.
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virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees.
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees.
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virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees.
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees.
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virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent.
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virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent.
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virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels.
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virtual void | setContentSize (const Vec2 &contentSize) |
| Sets the untransformed size of the node.
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virtual bool | hitTest (const Vec2 &worldPoint) const |
| The basic node hit test, since axmol-1.0.
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible.
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virtual bool | isVisible () const |
| Determines if the node is visible.
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virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees.
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees.
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virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees.
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virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees.
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virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion.
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virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise.
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virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
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virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
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virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
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virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
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virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node.
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node.
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily.
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily.
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virtual std::string_view | getName () const |
| Returns a string that is used to identify the node.
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virtual void | setName (std::string_view name) |
| Changes the name that is used to identify the node easily.
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virtual void * | getUserData () |
| Returns a custom user data pointer.
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virtual const void * | getUserData () const |
| @lua NA
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virtual void | setUserData (void *userData) |
| Sets a custom user data pointer.
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virtual Object * | getUserObject () |
| Returns a user assigned Object.
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virtual const Object * | getUserObject () const |
| @lua NA
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virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object.
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'.
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'.
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'.
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'.
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions.
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions.
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virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed.
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void | stopAllActions () |
| Stops and removes all actions from the running action list .
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list.
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag.
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void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag.
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void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags.
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag.
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
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ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag.
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virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers.
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virtual Scheduler * | getScheduler () |
| Gets a Scheduler object.
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bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled.
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bool | isScheduled (std::string_view key) const |
| Checks whether a lambda function is scheduled.
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void | scheduleUpdate () |
| Schedules the "update" method.
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority.
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void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector.
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds.
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger.
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void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger.
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame.
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void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| Schedules a lambda function.
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void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| Schedules a lambda function.
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void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| Schedules a lambda function.
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector.
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void | unschedule (std::string_view key) |
| Unschedules a lambda function.
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void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions.
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virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners.
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virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners.
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virtual void | updateTransform () |
| Calls children's updateTransform() method recursively.
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virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually.
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virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
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virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix.
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virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix.
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Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates.
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Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates.
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Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates.
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Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points.
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Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2.
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Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate.
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Vec2 | getWorldPosition () const |
| Gets position of node in world space.
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void | setWorldPosition (const Vec2 &position) |
| Sets position of node in world space.
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void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node.
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Component * | getComponent (std::string_view name) |
| Gets a component by its name.
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virtual bool | addComponent (Component *component) |
| Adds a component.
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virtual bool | removeComponent (std::string_view name) |
| Removes a component by its name.
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virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer.
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virtual void | removeAllComponents () |
| Removes all components.
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0.
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order.
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag.
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virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| Adds a child to the container with z order and tag.
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag.
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template<typename T> |
T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T.
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virtual Node * | getChildByName (std::string_view name) const |
| Gets a child from the container with its name.
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template<typename T> |
T | getChildByName (std::string_view name) const |
| Gets a child from the container with its name that can be cast to Type T.
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virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name.
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children.
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virtual ssize_t | getChildrenCount () const |
| Returns the amount of children.
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virtual void | setParent (Node *parent) |
| Sets the parent node.
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virtual Node * | getParent () |
| Returns a pointer to the parent node.
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup.
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node.
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value.
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virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| Removes a child from the container by tag value.
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup.
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value.
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Object * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Object's current reference count.
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virtual | ~Object () |
| Destructor.
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virtual | ~IMEDelegate () |
| Default constructor.
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