Defines 4-element floating point vector.
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#include <Vec4.h>
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constexpr | Vec4 () |
| Constructs a new vector initialized to all zeros.
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constexpr | Vec4 (float xx, float yy, float zz, float ww) |
| Constructs a new vector initialized to the specified values.
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constexpr | Vec4 (const float *array) |
| Constructs a new vector from the values in the specified array.
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constexpr | Vec4 (const Vec4 &p1, const Vec4 &p2) |
| Constructs a vector that describes the direction between the specified points.
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bool | isZero () const |
| Indicates whether this vector contains all zeros.
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bool | isOne () const |
| Indicates whether this vector contains all ones.
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void | clamp (const Vec4 &min, const Vec4 &max) |
| Clamps this vector within the specified range.
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float | distance (const Vec4 &v) const |
| Returns the distance between this vector and v.
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float | distanceSquared (const Vec4 &v) const |
| Returns the squared distance between this vector and v.
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float | dot (const Vec4 &v) const |
| Returns the dot product of this vector and the specified vector.
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float | length () const |
| Computes the length of this vector.
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float | lengthSquared () const |
| Returns the squared length of this vector.
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void | normalize () |
| Normalizes this vector.
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Vec4 | getNormalized () const |
| Get the normalized vector.
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constexpr void | setDirection (const Vec4 &p1, const Vec4 &p2) |
| Sets this vector to the directional vector between the specified points.
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static Vec4 | fromColor (unsigned int color) |
| Creates a new vector from an integer interpreted as an RGBA value.
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static float | angle (const Vec4 &v1, const Vec4 &v2) |
| Returns the angle (in radians) between the specified vectors.
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static void | add (const Vec4 &v1, const Vec4 &v2, Vec4 *dst) |
| Adds the specified vectors and stores the result in dst.
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static void | clamp (const Vec4 &v, const Vec4 &min, const Vec4 &max, Vec4 *dst) |
| Clamps the specified vector within the specified range and returns it in dst.
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static float | dot (const Vec4 &v1, const Vec4 &v2) |
| Returns the dot product between the specified vectors.
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static void | subtract (const Vec4 &v1, const Vec4 &v2, Vec4 *dst) |
| Subtracts the specified vectors and stores the result in dst.
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static const Vec4 | ZERO = Vec4(0.0f, 0.0f, 0.0f, 0.0f) |
| equals to Vec4(0,0,0,0)
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static const Vec4 | ONE = Vec4(1.0f, 1.0f, 1.0f, 1.0f) |
| equals to Vec4(1,1,1,1)
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static const Vec4 | UNIT_X = Vec4(1.0f, 0.0f, 0.0f, 0.0f) |
| equals to Vec4(1,0,0,0)
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static const Vec4 | UNIT_Y = Vec4(0.0f, 1.0f, 0.0f, 0.0f) |
| equals to Vec4(0,1,0,0)
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static const Vec4 | UNIT_Z = Vec4(0.0f, 0.0f, 1.0f, 0.0f) |
| equals to Vec4(0,0,1,0)
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static const Vec4 | UNIT_W = Vec4(0.0f, 0.0f, 0.0f, 1.0f) |
| equals to Vec4(0,0,0,1)
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Defines 4-element floating point vector.
◆ Vec4() [1/3]
Vec4 |
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float | xx, |
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float | yy, |
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float | zz, |
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float | ww ) |
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inlineconstexpr |
Constructs a new vector initialized to the specified values.
- Parameters
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xx | The x coordinate. |
yy | The y coordinate. |
zz | The z coordinate. |
ww | The w coordinate. |
◆ Vec4() [2/3]
Vec4 |
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const float * | array | ) |
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inlineexplicitconstexpr |
Constructs a new vector from the values in the specified array.
- Parameters
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array | An array containing the elements of the vector in the order x, y, z, w. |
◆ Vec4() [3/3]
Constructs a vector that describes the direction between the specified points.
- Parameters
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p1 | The first point. |
p2 | The second point. |
◆ fromColor()
static Vec4 fromColor |
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unsigned int | color | ) |
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Creates a new vector from an integer interpreted as an RGBA value.
E.g. 0xff0000ff represents opaque red or the vector (1, 0, 0, 1).
- Parameters
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color | The integer to interpret as an RGBA value. |
- Returns
- A vector corresponding to the interpreted RGBA color.
◆ isZero()
Indicates whether this vector contains all zeros.
- Returns
- true if this vector contains all zeros, false otherwise.
◆ isOne()
Indicates whether this vector contains all ones.
- Returns
- true if this vector contains all ones, false otherwise.
◆ angle()
static float angle |
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const Vec4 & | v1, |
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const Vec4 & | v2 ) |
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Returns the angle (in radians) between the specified vectors.
- Parameters
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v1 | The first vector. |
v2 | The second vector. |
- Returns
- The angle between the two vectors (in radians).
◆ add()
static void add |
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const Vec4 & | v1, |
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const Vec4 & | v2, |
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Vec4 * | dst ) |
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Adds the specified vectors and stores the result in dst.
- Parameters
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v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
◆ clamp() [1/2]
void clamp |
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const Vec4 & | min, |
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const Vec4 & | max ) |
Clamps this vector within the specified range.
- Parameters
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min | The minimum value. |
max | The maximum value. |
◆ clamp() [2/2]
static void clamp |
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const Vec4 & | v, |
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const Vec4 & | min, |
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const Vec4 & | max, |
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Vec4 * | dst ) |
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Clamps the specified vector within the specified range and returns it in dst.
- Parameters
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v | The vector to clamp. |
min | The minimum value. |
max | The maximum value. |
dst | A vector to store the result in. |
◆ distance()
float distance |
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const Vec4 & | v | ) |
const |
Returns the distance between this vector and v.
- Parameters
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- Returns
- The distance between this vector and v.
- See also
- distanceSquared
◆ distanceSquared()
float distanceSquared |
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const Vec4 & | v | ) |
const |
Returns the squared distance between this vector and v.
When it is not necessary to get the exact distance between two vectors (for example, when simply comparing the distance between different vectors), it is advised to use this method instead of distance.
- Parameters
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- Returns
- The squared distance between this vector and v.
- See also
- distance
◆ dot() [1/2]
float dot |
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const Vec4 & | v | ) |
const |
Returns the dot product of this vector and the specified vector.
- Parameters
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v | The vector to compute the dot product with. |
- Returns
- The dot product.
◆ dot() [2/2]
static float dot |
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const Vec4 & | v1, |
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const Vec4 & | v2 ) |
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Returns the dot product between the specified vectors.
- Parameters
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v1 | The first vector. |
v2 | The second vector. |
- Returns
- The dot product between the vectors.
◆ length()
Computes the length of this vector.
- Returns
- The length of the vector.
- See also
- lengthSquared
◆ lengthSquared()
float lengthSquared |
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const |
Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
- Returns
- The squared length of the vector.
- See also
- length
◆ normalize()
Normalizes this vector.
This method normalizes this Vec4 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
- Returns
- This vector, after the normalization occurs.
◆ setDirection()
void setDirection |
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const Vec4 & | p1, |
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const Vec4 & | p2 ) |
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inlineconstexpr |
Sets this vector to the directional vector between the specified points.
- Parameters
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p1 | The first point. |
p2 | The second point. |
◆ subtract()
static void subtract |
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const Vec4 & | v1, |
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const Vec4 & | v2, |
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Vec4 * | dst ) |
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Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
- Parameters
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v1 | The first vector. |
v2 | The second vector. |
dst | The destination vector. |
The documentation for this class was generated from the following file: