Axmol Engine 2.4.0-258ceca
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ShatteredTiles3D Class Reference

ShatteredTiles3D action. More...

#include <ActionTiledGrid.h>

Inherits TiledGrid3DAction.

Public Member Functions

bool initWithDuration (float duration, const Vec2 &gridSize, int range, bool shatterZ)
 Initializes the action with a range, shatter Z vertices, grid size and duration.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid.
 
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid.
 
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid.
 
virtual GridBasegetGrid () override
 returns the grid
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Vec2 &gridSize)
 Initializes the action with size and duration.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static ShatteredTiles3Dcreate (float duration, const Vec2 &gridSize, int range, bool shatterZ)
 Create the action with a range, whether of not to shatter Z vertices, grid size and duration.
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Vec2 &gridSize)
 Create the action with size and duration.
 

Detailed Description

ShatteredTiles3D action.

This action make the target node shattered with many tiles. You can create the action by these parameters: duration, grid size, range, whether shatter on the z axis.

Member Function Documentation

◆ create()

static ShatteredTiles3D * create ( float duration,
const Vec2 & gridSize,
int range,
bool shatterZ )
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Parameters
durationSpecify the duration of the ShatteredTiles3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shatter effect.
shatterZSpecify whether shatter on the z axis.
Returns
If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & gridSize,
int range,
bool shatterZ )

Initializes the action with a range, shatter Z vertices, grid size and duration.

Parameters
durationSpecify the duration of the ShatteredTiles3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shatter effect.
shatterZSpecify whether shake on the z axis.
Returns
If the Initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: