Axmol Engine 2.4.0-258ceca
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ShatteredTiles3D action. More...
#include <ActionTiledGrid.h>
Inherits TiledGrid3DAction.
Public Member Functions | |
bool | initWithDuration (float duration, const Vec2 &gridSize, int range, bool shatterZ) |
Initializes the action with a range, shatter Z vertices, grid size and duration. | |
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Quad3 | getTile (const Vec2 &position) const |
Get the tile that belongs to a certain position of the grid. | |
Quad3 | getOriginalTile (const Vec2 &position) const |
Get the non-transformed tile that belongs to a certain position of the grid. | |
void | setTile (const Vec2 &position, const Quad3 &coords) |
Set a new tile to a certain position of the grid. | |
virtual GridBase * | getGrid () override |
returns the grid | |
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bool | initWithDuration (float duration, const Vec2 &gridSize) |
Initializes the action with size and duration. | |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. | |
virtual void | step (float dt) override |
bool | initWithDuration (float d) |
initializes the action | |
Static Public Member Functions | |
static ShatteredTiles3D * | create (float duration, const Vec2 &gridSize, int range, bool shatterZ) |
Create the action with a range, whether of not to shatter Z vertices, grid size and duration. | |
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static TiledGrid3DAction * | create (float duration, const Vec2 &gridSize) |
Create the action with size and duration. | |
ShatteredTiles3D action.
This action make the target node shattered with many tiles. You can create the action by these parameters: duration, grid size, range, whether shatter on the z axis.
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Create the action with a range, whether of not to shatter Z vertices, grid size and duration.
duration | Specify the duration of the ShatteredTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
range | Specify the range of the shatter effect. |
shatterZ | Specify whether shatter on the z axis. |
bool initWithDuration | ( | float | duration, |
const Vec2 & | gridSize, | ||
int | range, | ||
bool | shatterZ ) |
Initializes the action with a range, shatter Z vertices, grid size and duration.
duration | Specify the duration of the ShatteredTiles3D action. It's a value in seconds. |
gridSize | Specify the size of the grid. |
range | Specify the range of the shatter effect. |
shatterZ | Specify whether shake on the z axis. |