Axmol Engine 2.4.0-258ceca
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Liquid Class Reference

Liquid action. More...

#include <ActionGrid3D.h>

Inherits Grid3DAction.

Public Member Functions

float getAmplitude () const
 Get the amplitude of the effect.
 
void setAmplitude (float amplitude)
 Set the amplitude to the effect.
 
float getAmplitudeRate () const
 Get the amplitude rate of the effect.
 
void setAmplitudeRate (float amplitudeRate)
 Set the amplitude rate of the effect.
 
bool initWithDuration (float duration, const Vec2 &gridSize, unsigned int waves, float amplitude)
 Initializes the action with amplitude, grid size, waves count and duration.
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase.
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid.
 
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid.
 
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid.
 
Rect getGridRect () const
 Get the effect grid rect.
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Vec2 &gridSize)
 Initializes the action with size and duration.
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static Liquidcreate (float duration, const Vec2 &gridSize, unsigned int waves, float amplitude)
 Create the action with amplitude, grid size, waves count and duration.
 

Detailed Description

Liquid action.

This action is used for take effect on the target node as liquid. You can create the action by these parameters: duration, grid size, waves count, amplitude of the liquid effect.

Member Function Documentation

◆ create()

static Liquid * create ( float duration,
const Vec2 & gridSize,
unsigned int waves,
float amplitude )
static

Create the action with amplitude, grid size, waves count and duration.

Parameters
durationSpecify the duration of the Liquid action. It's a value in seconds.
gridSizeSpecify the size of the grid.
wavesSpecify the waves count of the Liquid action.
amplitudeSpecify the amplitude of the Liquid action.
Returns
If the creation success, return a pointer of Liquid action; otherwise, return nil.

◆ getAmplitude()

float getAmplitude ( ) const
inline

Get the amplitude of the effect.

Returns
Return the amplitude of the effect.

◆ setAmplitude()

void setAmplitude ( float amplitude)
inline

Set the amplitude to the effect.

Parameters
amplitudeThe value of amplitude will be set.

◆ getAmplitudeRate()

float getAmplitudeRate ( ) const
inline

Get the amplitude rate of the effect.

Returns
Return the amplitude rate of the effect.

◆ setAmplitudeRate()

void setAmplitudeRate ( float amplitudeRate)
inline

Set the amplitude rate of the effect.

Parameters
amplitudeRateThe value of amplitude rate will be set.

◆ initWithDuration()

bool initWithDuration ( float duration,
const Vec2 & gridSize,
unsigned int waves,
float amplitude )

Initializes the action with amplitude, grid size, waves count and duration.

Parameters
durationSpecify the duration of the Liquid action. It's a value in seconds.
gridSizeSpecify the size of the grid.
wavesSpecify the waves count of the Liquid action.
amplitudeSpecify the amplitude of the Liquid action.
Returns
If the initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: