Set depth and stencil status to pipeline.
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#include <DepthStencilStateGL.h>
Inherits DepthStencilState.
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| DepthStencilStateGL ()=default |
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void | apply (unsigned int stencilReferenceValueFront, unsigned int stencilReferenceValueBack) const |
| Set depth and stencil status to pipeline.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Object * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Object's current reference count.
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virtual | ~Object () |
| Destructor.
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static void | reset () |
| Reset to default state.
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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Set depth and stencil status to pipeline.
◆ DepthStencilStateGL()
- Parameters
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descriptor | Specifies the depth and stencil status. |
◆ apply()
void apply |
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unsigned int | stencilReferenceValueFront, |
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unsigned int | stencilReferenceValueBack ) const |
Set depth and stencil status to pipeline.
- Parameters
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stencilReferenceValueFront | Specifies front stencil reference value. |
stencilReferenceValueBack | Specifies back stencil reference value. |
The documentation for this class was generated from the following file: