Store vertex and index data.
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#include <BufferGL.h>
Inherits Buffer.
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| BufferGL (std::size_t size, BufferType type, BufferUsage usage) |
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virtual void | updateData (const void *data, std::size_t size) override |
| Update buffer data.
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virtual void | updateSubData (const void *data, std::size_t offset, std::size_t size) override |
| Update buffer sub-region data.
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virtual void | usingDefaultStoredData (bool needDefaultStoredData) override |
| Static buffer data will automatically stored when it comes to foreground.
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GLuint | getHandler () const |
| Get buffer object.
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std::size_t | getSize () const |
| Get buffer size in bytes.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Object * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Object's current reference count.
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virtual | ~Object () |
| Destructor.
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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Store vertex and index data.
◆ BufferGL()
BufferGL |
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std::size_t | size, |
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BufferType | type, |
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BufferUsage | usage ) |
- Parameters
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size | Specifies the size in bytes of the buffer object's new data store. |
type | Specifies the target buffer object. The symbolic constant must be BufferType::VERTEX or BufferType::INDEX. |
usage | Specifies the expected usage pattern of the data store. The symbolic constant must be BufferUsage::STATIC, BufferUsage::DYNAMIC. |
◆ updateData()
virtual void updateData |
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const void * | data, |
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std::size_t | size ) |
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overridevirtual |
Update buffer data.
- Parameters
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data | Specifies a pointer to data that will be copied into the data store for initialization. |
size | Specifies the size in bytes of the data store region being replaced. |
- See also
updateSubData(void* data, unsigned int offset, unsigned int size)
Implements Buffer.
◆ updateSubData()
virtual void updateSubData |
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const void * | data, |
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std::size_t | offset, |
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std::size_t | size ) |
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overridevirtual |
Update buffer sub-region data.
- Parameters
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data | Specifies a pointer to the new data that will be copied into the data store. |
offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
size | Specifies the size in bytes of the data store region being replaced. |
- See also
updateData(void* data, unsigned int size)
Implements Buffer.
◆ usingDefaultStoredData()
virtual void usingDefaultStoredData |
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bool | needDefaultStoredData | ) |
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overridevirtual |
Static buffer data will automatically stored when it comes to foreground.
This interface is used to indicate whether external data needs to be used to update the buffer(false) instead of using the default stored data(true).
- Parameters
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needDefaultStoredData | Specifies whether to use the default stored data. |
Implements Buffer.
◆ getHandler()
GLuint getHandler |
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const |
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inline |
Get buffer object.
- Returns
- Buffer object.
The documentation for this class was generated from the following file: