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Axmol Engine
2.4.0-258ceca
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Here is a list of all documented functions with links to the class documentation for each member:
- p -
PageView() :
PageView
ParallaxNode() :
ParallaxNode
parse() :
Uri
parseAxisAngle() :
Properties
parseCapInset() :
NinePatchImageParser
parseColor() :
Properties
parseConfig() :
ScriptEngineProtocol
parseGLDataType() :
Bundle3D
parseSamplerAddressMode() :
Bundle3D
parseVec2() :
Properties
parseVec3() :
Properties
parseVec4() :
Properties
ParticleBatchNode() :
ParticleBatchNode
ParticleExplosion() :
ParticleExplosion
ParticleFire() :
ParticleFire
ParticleFireworks() :
ParticleFireworks
ParticleFlower() :
ParticleFlower
ParticleGalaxy() :
ParticleGalaxy
ParticleMeteor() :
ParticleMeteor
ParticleRain() :
ParticleRain
ParticleSmoke() :
ParticleSmoke
ParticleSnow() :
ParticleSnow
ParticleSpiral() :
ParticleSpiral
ParticleSun() :
ParticleSun
ParticleSystem() :
ParticleSystem
ParticleSystemQuad() :
ParticleSystemQuad
pause() :
AudioEngine
,
Director
,
Node
pauseAll() :
AudioEngine
pauseAllRunningActions() :
ActionManager
pauseAllTargets() :
Scheduler
pauseAllTargetsWithMinPriority() :
Scheduler
pauseEventListenersForTarget() :
EventDispatcher
pauseTarget() :
ActionManager
,
Scheduler
Plane() :
Plane
play2d() :
AudioEngine
PointArray() :
PointArray
pollEvents() :
GLView
PolygonInfo() :
PolygonInfo
popMatrix() :
Director
popScene() :
Director
popToRootScene() :
Director
popToSceneStackLevel() :
Director
postStep() :
ParticleSystem
preload() :
AudioEngine
ProgramGL() :
ProgramGL
ProgramMTL() :
ProgramMTL
ProgressTimer() :
ProgressTimer
project() :
Vec2
propagateTouchEvent() :
Widget
purge() :
ShaderCache
purgeCachedData() :
Director
purgeCachedEntries() :
FileUtils
pushBackCustomItem() :
ListView
pushBackDefaultItem() :
ListView
pushBackElement() :
RichText
pushMatrix() :
Director
pushScene() :
Director
Generated on Thu Mar 13 2025 15:25:55 for Axmol Engine by
1.13.2