⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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A fire particle system. More...
#include <ParticleExamples.h>
Inherits ParticleSystemQuad.
Public Member Functions | |
| virtual | ~ParticleFire () |
| @lua NA | |
| bool | initWithTotalParticles (int numberOfParticles) override |
| Initializes a system with a fixed number of particles. | |
| Public Member Functions inherited from ParticleSystemQuad | |
| void | setDisplayFrame (SpriteFrame *spriteFrame) |
| Sets a new SpriteFrame as particle. | |
| void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| Sets a new texture with a rect. | |
| void | listenRendererRecreated (EventCustom *event) |
| Listen the event that renderer was recreated on Android/WP8. | |
| void | setTexture (Texture2D *texture) override |
| @lua NA | |
| void | updateParticleQuads () override |
| @lua NA | |
| void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| @lua NA | |
| void | setBatchNode (ParticleBatchNode *batchNode) override |
| @lua NA | |
| void | setTotalParticles (int tp) override |
| @lua NA | |
| std::string | getDescription () const override |
| Gets the description string. | |
| virtual | ~ParticleSystemQuad () |
| @lua NA | |
| bool | initWithTotalParticles (int numberOfParticles) override |
| @lua NA | |
| Public Member Functions inherited from ParticleSystem | |
| void | resetSystem () |
| Kill all living particles. | |
| bool | isFull () |
| Whether or not the system is full. | |
| virtual void | postStep () |
| Update the VBO verts buffer which does not use batch node, should be overridden by subclasses. | |
| virtual void | updateWithNoTime () |
| Call the update method with no time. | |
| virtual bool | isAutoRemoveOnFinish () const |
| Whether or not the particle system removed self on finish. | |
| virtual void | setAutoRemoveOnFinish (bool var) |
| Set the particle system auto removed it self on finish. | |
| virtual const Vec2 & | getGravity () |
| Gets the gravity. | |
| virtual void | setGravity (const Vec2 &g) |
| Sets the gravity. | |
| virtual float | getSpeed () const |
| Gets the speed. | |
| virtual void | setSpeed (float speed) |
| Sets the speed. | |
| virtual float | getSpeedVar () const |
| Gets the speed variance. | |
| virtual void | setSpeedVar (float speed) |
| Sets the speed variance. | |
| virtual float | getTangentialAccel () const |
| Gets the tangential acceleration. | |
| virtual void | setTangentialAccel (float t) |
| Sets the tangential acceleration. | |
| virtual float | getTangentialAccelVar () const |
| Gets the tangential acceleration variance. | |
| virtual void | setTangentialAccelVar (float t) |
| Sets the tangential acceleration variance. | |
| virtual float | getRadialAccel () const |
| Gets the radial acceleration. | |
| virtual void | setRadialAccel (float t) |
| Sets the radial acceleration. | |
| virtual float | getRadialAccelVar () const |
| Gets the radial acceleration variance. | |
| virtual void | setRadialAccelVar (float t) |
| Sets the radial acceleration variance. | |
| virtual bool | getRotationIsDir () const |
| Whether or not the rotation of each particle to its direction. | |
| virtual void | setRotationIsDir (bool t) |
| Sets the rotation of each particle to its direction. | |
| virtual float | getStartRadius () const |
| Gets the start radius. | |
| virtual void | setStartRadius (float startRadius) |
| Sets the start radius. | |
| virtual float | getStartRadiusVar () const |
| Gets the start radius variance. | |
| virtual void | setStartRadiusVar (float startRadiusVar) |
| Sets the start radius variance. | |
| virtual float | getEndRadius () const |
| Gets the end radius. | |
| virtual void | setEndRadius (float endRadius) |
| Sets the end radius. | |
| virtual float | getEndRadiusVar () const |
| Gets the end radius variance. | |
| virtual void | setEndRadiusVar (float endRadiusVar) |
| Sets the end radius variance. | |
| virtual float | getRotatePerSecond () const |
| Gets the number of degrees to rotate a particle around the source pos per second. | |
| virtual void | setRotatePerSecond (float degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. | |
| virtual float | getRotatePerSecondVar () const |
| Gets the rotate per second variance. | |
| virtual void | setRotatePerSecondVar (float degrees) |
| Sets the rotate per second variance. | |
| void | setScale (float s) override |
| Sets the scale (x,y,z) of the node. | |
| void | setRotation (float newRotation) override |
| Sets the rotation (angle) of the node in degrees. | |
| void | setScaleX (float newScaleX) override |
| Sets the scale (x) of the node. | |
| void | setScaleY (float newScaleY) override |
| Sets the scale (y) of the node. | |
| virtual bool | isActive () const |
| Whether or not the particle system is active. | |
| virtual bool | isBlendAdditive () const |
| Whether or not the particle system is blend additive. | |
| virtual void | setBlendAdditive (bool value) |
| Sets the particle system blend additive. | |
| virtual ParticleBatchNode * | getBatchNode () const |
| Gets the batch node. | |
| int | getAtlasIndex () const |
| Gets the index of system in batch node array. | |
| void | setAtlasIndex (int index) |
| Sets the index of system in batch node array. | |
| unsigned int | getParticleCount () const |
| Gets the Quantity of particles that are being simulated at the moment. | |
| float | getDuration () const |
| Gets how many seconds the emitter will run. | |
| void | setDuration (float duration) |
| Sets how many seconds the emitter will run. | |
| const Vec2 & | getSourcePosition () const |
| Gets the source position of the emitter. | |
| void | setSourcePosition (const Vec2 &pos) |
| Sets the source position of the emitter. | |
| const Vec2 & | getPosVar () const |
| Gets the position variance of the emitter. | |
| void | setPosVar (const Vec2 &pos) |
| Sets the position variance of the emitter. | |
| float | getLife () const |
| Gets the life of each particle. | |
| void | setLife (float life) |
| Sets the life of each particle. | |
| float | getLifeVar () const |
| Gets the life variance of each particle. | |
| void | setLifeVar (float lifeVar) |
| Sets the life variance of each particle. | |
| float | getAngle () const |
| Gets the angle of each particle. | |
| void | setAngle (float angle) |
| Sets the angle of each particle. | |
| float | getAngleVar () const |
| Gets the angle variance of each particle. | |
| void | setAngleVar (float angleVar) |
| Sets the angle variance of each particle. | |
| Mode | getEmitterMode () const |
| Switch between different kind of emitter modes: | |
| void | setEmitterMode (Mode mode) |
| Sets the mode of the emitter. | |
| float | getStartSize () const |
| Gets the start size in pixels of each particle. | |
| void | setStartSize (float startSize) |
| Sets the start size in pixels of each particle. | |
| float | getStartSizeVar () const |
| Gets the start size variance in pixels of each particle. | |
| void | setStartSizeVar (float sizeVar) |
| Sets the start size variance in pixels of each particle. | |
| float | getEndSize () const |
| Gets the end size in pixels of each particle. | |
| void | setEndSize (float endSize) |
| Sets the end size in pixels of each particle. | |
| float | getEndSizeVar () const |
| Gets the end size variance in pixels of each particle. | |
| void | setEndSizeVar (float sizeVar) |
| Sets the end size variance in pixels of each particle. | |
| const Color & | getStartColor () const |
| Gets the start color of each particle. | |
| void | setStartColor (const Color &color) |
| Sets the start color of each particle. | |
| const Color & | getStartColorVar () const |
| Gets the start color variance of each particle. | |
| void | setStartColorVar (const Color &color) |
| Sets the start color variance of each particle. | |
| const Color & | getEndColor () const |
| Gets the end color and end color variation of each particle. | |
| void | setEndColor (const Color &color) |
| Sets the end color and end color variation of each particle. | |
| const Color & | getEndColorVar () const |
| Gets the end color variance of each particle. | |
| void | setEndColorVar (const Color &color) |
| Sets the end color variance of each particle. | |
| void | useHSV (bool hsv) |
| Sets wether to use HSV color system. | |
| float | getHue () const |
| Gets the hue of each particle. | |
| void | setHue (float hue) |
| Sets the hue of each particle. | |
| float | getHueVar () const |
| Gets the hue variance of each particle. | |
| void | setHueVar (float hue) |
| Sets the hue variance of each particle. | |
| const HSV & | getHSV () const |
| Gets the HSV color of each particle. | |
| void | setHSV (const HSV &hsv) |
| Sets the HSV color of each particle. | |
| const HSV & | getHSVVar () const |
| Gets the HSV color variance of each particle. | |
| void | setHSVVar (const HSV &hsv) |
| Sets the HSV color variance of each particle. | |
| float | getStartSpin () const |
| Gets the start spin of each particle. | |
| void | setStartSpin (float spin) |
| Sets the start spin of each particle. | |
| float | getStartSpinVar () const |
| Gets the start spin variance of each particle. | |
| void | setStartSpinVar (float pinVar) |
| Sets the start spin variance of each particle. | |
| float | getEndSpin () const |
| Gets the end spin of each particle. | |
| void | setEndSpin (float endSpin) |
| Sets the end spin of each particle. | |
| float | getEndSpinVar () const |
| Gets the end spin variance of each particle. | |
| void | setEndSpinVar (float endSpinVar) |
| Sets the end spin variance of each particle. | |
| float | getSpawnAngle () |
| Gets the spawn angle of each particle. | |
| void | setSpawnAngle (float angle) |
| Sets the spawn angle of each particle. | |
| float | getSpawnAngleVar () |
| Sets the spawn angle variance of each particle. | |
| void | setSpawnAngleVar (float angle) |
| Sets the spawn angle variance of each particle. | |
| float | getSpawnFadeIn () |
| Gets the spawn opacity fade in time of each particle. | |
| void | setSpawnFadeIn (float time) |
| Sets the spawn opacity fade in time of each particle when it's created. | |
| float | getSpawnFadeInVar () |
| Gets the spawn opacity fade in time variance of each particle. | |
| void | setSpawnFadeInVar (float time) |
| Sets the spawn opacity fade in time variance of each particle when it's created. | |
| float | getSpawnScaleIn () |
| Gets the spawn scale fade in time of each particle. | |
| void | setSpawnScaleIn (float time) |
| Sets the spawn scale fade in time of each particle when it's created. | |
| float | getSpawnScaleInVar () |
| Gets the spawn scale fade in time variance of each particle. | |
| void | setSpawnScaleInVar (float time) |
| Sets the spawn scale fade in time variance of each particle when it's created. | |
| float | getEmissionRate () const |
| Gets the emission rate of the particles. | |
| void | setEmissionRate (float rate) |
| Sets the emission rate of the particles. | |
| virtual int | getTotalParticles () const |
| Gets the maximum particles of the system. | |
| void | setOpacityModifyRGB (bool opacityModifyRGB) override |
| does the alpha value modify color | |
| bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true. | |
| void | setLifeAnimation (bool enabled) |
| Enables or disables tex coord animations that are set based on particle life. | |
| void | setEmitterAnimation (bool enabled) |
| Enables or disables tex coord animations that are set by the emitter randomly when a particle is emitted. | |
| void | setLoopAnimation (bool enabled) |
| Enables or disables tex coord animations that are used to make particles play a sequence forever until they die. | |
| int | getTotalAnimationIndices () |
| Gets the total number of indices. | |
| void | setAnimationReverse (bool reverse) |
| Sets wether to start from first cell and go forwards (normal) or last cell and go backwards (reversed) | |
| void | resetAnimationIndices () |
| Resets the count of indices to 0 and empties the animation index array. | |
| void | resetAnimationDescriptors () |
| Empties the container of animation descriptors. | |
| void | setMultiAnimationRandomSpecific (const std::vector< unsigned short > &animations) |
| Choose what animation descriptors are to be selected at random for particles. | |
| void | setMultiAnimationRandom () |
| Choose ALL animation descriptors to be selected at random for particles. | |
| void | setAnimationIndicesAtlas () |
| Add all particle animation indices based on cells size and direction spicified using a texture atlas. | |
| void | setAnimationIndicesAtlas (unsigned int unifiedCellSize, TexAnimDir direction=TexAnimDir::HORIZONTAL) |
| Add all particle animation indices based on cell size and direction spicified if the method of rendering preferred is texture atlas. | |
| bool | addAnimationIndex (std::string_view frameName) |
| Add a particle animation index based on tex coords spicified using a sprite frame. | |
| bool | addAnimationIndex (unsigned short index, std::string_view frameName) |
| Add a particle animation index based on tex coords spicified using a sprite frame. | |
| bool | addAnimationIndex (ax::SpriteFrame *frame) |
| Add a particle animation index based on tex coords spicified using a sprite frame. | |
| bool | addAnimationIndex (unsigned short index, ax::SpriteFrame *frame) |
| Add a particle animation index based on tex coords spicified using a sprite frame. | |
| bool | addAnimationIndex (unsigned short index, ax::Rect rect, bool rotated=false) |
| Add a particle animation index based on tex coords spicified. | |
| void | setRectForUndefinedIndices (ax::Rect rect) |
| You can specify what rect is used if an index in an animation descriptor wasn't found. | |
| void | setAnimationDesc (unsigned short indexOfDesc, float time, float timeVariance, const std::vector< unsigned short > &indices, bool reverse=false) |
| Add a particle animation descriptor with an index. | |
| void | setAnimationDesc (const std::vector< unsigned short > &indices, bool reverse=false) |
| Add a particle animation descriptor with the index 0. | |
| void | setAnimationSpeedTimescaleIndependent (bool independent) |
| Sets wether the animation descriptors should follow the time scale of the system or not. | |
| void | setEmissionShapes (bool enabled) |
| Sets wether to use emission shapes for this particle system or not. | |
| void | resetEmissionShapes () |
| Resets the count of emission shapes to 0 and empties the emission shapes array. | |
| void | addEmissionShape (EmissionShape shape) |
| Adds an emission shape to the system. | |
| void | setEmissionShape (unsigned short index, EmissionShape shape) |
| Updates an existing emission shape or adds it. | |
| PositionType | getPositionType () const |
| Gets the particles movement type: Free or Grouped. | |
| void | setPositionType (PositionType type) |
| Sets the particles movement type: Free or Grouped. | |
| void | simulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
| Advance the particle system and make it seem like it ran for this many seconds. | |
| void | resimulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
| Resets the particle system and then advances the particle system and make it seem like it ran for this many seconds. | |
| void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. | |
| void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. | |
| void | update (float dt) override |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
| void | setBlendFunc (const BlendFunc &blendFunc) override |
| const BlendFunc & | getBlendFunc () const override |
| @lua NA | |
| virtual | ~ParticleSystem () |
| @lua NA | |
| bool | init () override |
| initializes a ParticleSystem | |
| bool | initWithFile (std::string_view plistFile) |
| initializes a ParticleSystem from a plist file. | |
| bool | initWithDictionary (const ValueMap &dictionary) |
| initializes a QuadParticleSystem from a Dictionary. | |
| bool | initWithDictionary (const ValueMap &dictionary, std::string_view dirname) |
| initializes a particle system from a NSDictionary and the path from where to load the png | |
| virtual bool | isPaused () const |
| Are the emissions paused. | |
| virtual float | getFixedFPS () |
| Gets the fixed frame rate count of the particle system. | |
| virtual void | setFixedFPS (float frameRate=0.0F) |
| Sets the fixed frame rate count of the particle system. | |
| virtual float | getTimeScale () |
| Gets the time scale of the particle system. | |
| virtual void | setTimeScale (float scale=1.0F) |
| Sets the time scale of the particle system. | |
| Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. | |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively. | |
| virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. | |
| virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. | |
| virtual uint8_t | getOpacity () const |
| Return the node's opacity. | |
| virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity. | |
| virtual void | setOpacity (uint8_t opacity) |
| Change node opacity. | |
| virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;. | |
| virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not. | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. | |
| virtual const Color32 & | getColor () const |
| Query node's color value. | |
| virtual const Color32 & | getDisplayedColor () const |
| Query node's displayed color. | |
| virtual void | setColor (const Color32 &color) |
| Change the color of node. | |
| virtual void | updateDisplayedColor (const Color32 &parentColor) |
| Update node's displayed color with its parent color. | |
| virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not. | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true. | |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter. | |
| const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter. | |
| void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit. | |
| const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit. | |
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish. | |
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish. | |
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart. | |
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart. | |
| unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node. | |
| void | applyMaskOnEnter (bool applyChildren) |
| Should addChild() make the child follow it's parent's mask? | |
| virtual bool | setProgramState (rhi::ProgramState *programState, bool ownPS=false) |
| Sets ProgramState with retain. | |
| rhi::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| Sets ProgramState by programId. | |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
| void | updateOrderOfArrival () |
| ! | |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. | |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer. | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. | |
| virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. | |
| virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. | |
| virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position. | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. | |
| virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system. | |
| virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. | |
| virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system. | |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. | |
| virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. | |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. | |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. | |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. | |
| virtual void | setContentSize (const Vec2 &contentSize) |
| Sets the untransformed size of the node. | |
| virtual const Vec2 & | getContentSize () const |
| Returns the untransformed size of the node. | |
| virtual bool | hitTest (const Vec2 &worldPoint) const |
| The basic node hit test, since axmol-1.0. | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. | |
| virtual bool | isVisible () const |
| Determines if the node is visible. | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. | |
| virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. | |
| virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. | |
| virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. | |
| virtual std::string_view | getName () const |
| Returns a string that is used to identify the node. | |
| virtual void | setName (std::string_view name) |
| Changes the name that is used to identify the node easily. | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. | |
| virtual const void * | getUserData () const |
| @lua NA | |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. | |
| virtual Object * | getUserObject () |
| Returns a user assigned Object. | |
| virtual const Object * | getUserObject () const |
| @lua NA | |
| virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. | |
| virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. | |
| void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. | |
| void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags. | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. | |
| virtual Scheduler * | getScheduler () |
| Gets a Scheduler object. | |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled. | |
| bool | isScheduled (std::string_view key) const |
| Checks whether a lambda function is scheduled. | |
| void | scheduleUpdate () |
| Schedules the "update" method. | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. | |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. | |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. | |
| void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| Schedules a lambda function. | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. | |
| void | unschedule (std::string_view key) |
| Unschedules a lambda function. | |
| void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
| virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners. | |
| virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners. | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. | |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. | |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. | |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. | |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. | |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. | |
| Vec2 | getWorldPosition () const |
| Gets position of node in world space. | |
| void | setWorldPosition (const Vec2 &position) |
| Sets position of node in world space. | |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. | |
| Component * | getComponent (std::string_view name) |
| Gets a component by its name. | |
| virtual bool | addComponent (Component *component) |
| Adds a component. | |
| virtual bool | removeComponent (std::string_view name) |
| Removes a component by its name. | |
| virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. | |
| virtual void | removeAllComponents () |
| Removes all components. | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. | |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. | |
| virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| Adds a child to the container with z order and tag. | |
| virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. | |
| template<typename T> | |
| T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T. | |
| virtual Node * | getChildByName (std::string_view name) const |
| Gets a child from the container with its name. | |
| template<typename T> | |
| T | getChildByName (std::string_view name) const |
| Gets a child from the container with its name that can be cast to Type T. | |
| virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. | |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| virtual | ~Object () |
| Destructor. | |
Static Public Member Functions | |
| static ParticleFire * | create () |
| Create a fire particle system. | |
| static ParticleFire * | createWithTotalParticles (int numberOfParticles) |
| Create a fire particle system withe a fixed number of particles. | |
| Static Public Member Functions inherited from ParticleSystemQuad | |
| static ParticleSystemQuad * | create () |
| Creates a Particle Emitter. | |
| static ParticleSystemQuad * | createWithTotalParticles (int numberOfParticles) |
| Creates a Particle Emitter with a number of particles. | |
| static ParticleSystemQuad * | create (std::string_view filename) |
| Creates an initializes a ParticleSystemQuad from a plist file. | |
| static ParticleSystemQuad * | create (ValueMap &dictionary) |
| Creates a Particle Emitter with a dictionary. | |
| Static Public Member Functions inherited from ParticleSystem | |
| static ParticleSystem * | create (std::string_view plistFile) |
| Creates an initializes a ParticleSystem from a plist file. | |
| static ParticleSystem * | createWithTotalParticles (int numberOfParticles) |
| Create a system with a fixed number of particles. | |
| static Vector< ParticleSystem * > & | getAllParticleSystems () |
| Gets all ParticleSystem references. | |
| static EmissionShape | createMaskShape (std::string_view maskId, Vec2 pos=Vec2::ZERO, Vec2 overrideSize=Vec2::ZERO, Vec2 scale=Vec2::ONE, float angle=0.0F) |
| Adds an emission shape of type mask to the system. | |
| static EmissionShape | createPointShape (Vec2 pos) |
| Adds an emission shape of type point to the system. | |
| static EmissionShape | createRectShape (Vec2 pos, Size size) |
| Adds an emission shape of type Rectangle to the system. | |
| static EmissionShape | createRectTorusShape (Vec2 pos, Size innerSize, Size outerSize) |
| Adds an emission shape of type Rectangular Torus to the system. | |
| static EmissionShape | createCircleShape (Vec2 pos, float radius, float edgeBias=1.0F) |
| Adds an emission shape of type Circle to the system. | |
| static EmissionShape | createConeShape (Vec2 pos, float radius, float offset, float angle, float edgeBias=1.0F) |
| Adds an emission shape of type Cone to the system. | |
| static EmissionShape | createTorusShape (Vec2 pos, float innerRadius, float outerRadius, float edgeBias=1.0F) |
| Adds an emission shape of type Torus to the system. | |
| static EmissionShape | createConeTorusShape (Vec2 pos, float innerRadius, float outerRadius, float offset, float angle, float edgeBias=1.0F) |
| Adds an emission shape of type Torus to the system. | |
| static Node * | create () |
| Allocates and initializes a node. | |
| static int | getAttachedNodeCount () |
| Gets count of nodes those are attached to scene graph. | |
| template<typename _T> | |
| static void | sortNodes (ax::Vector< _T * > &nodes) |
| Sorts helper function. | |
Additional Inherited Members | |
| Public Types inherited from ParticleSystem | |
| enum class | Mode |
| Mode. | |
| enum class | PositionType { } |
| PositionType Types of particle positioning. More... | |
| enum class | TexAnimDir { } |
| TexAnimDir Texture animation direction for the particles. More... | |
| enum | { DURATION_INFINITY = -1 , START_SIZE_EQUAL_TO_END_SIZE = -1 , START_RADIUS_EQUAL_TO_END_RADIUS = -1 , SIMULATION_USE_PARTICLE_LIFETIME = -1 , SIMULATION_USE_GAME_ANIMATION_INTERVAL = -1 } |
| Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. | |
A fire particle system.
|
static |
Create a fire particle system.
|
static |
Create a fire particle system withe a fixed number of particles.
| numberOfParticles | A given number of particles. |