⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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#include <MenuItem.h>
Inherits MenuItemLabel.
Public Member Functions | |
| virtual | ~MenuItemAtlasFont () |
| @lua NA | |
| bool | initWithString (std::string_view value, std::string_view charMapFile, int itemWidth, int itemHeight, char startCharMap, const ccMenuCallback &callback) |
| Initializes a menu item from a string and atlas with a target/selector. | |
| Public Member Functions inherited from MenuItemLabel | |
| void | setString (std::string_view label) |
| Sets a new string to the inner label. | |
| std::string_view | getString () const |
| Get the inner string of the inner label. | |
| const Color32 & | getDisabledColor () const |
| Gets the color that will be used when the item is disabled. | |
| void | setDisabledColor (const Color32 &color) |
| Sets the color that will be used when the item is disabled. | |
| Node * | getLabel () const |
| Gets the label that is rendered. | |
| void | setLabel (Node *node) |
| Sets the label that is rendered. | |
| void | activate () override |
| Activate the item. | |
| void | selected () override |
| The item was selected (not activated), similar to "mouse-over". | |
| void | unselected () override |
| The item was unselected. | |
| void | setEnabled (bool enabled) override |
| Enables or disables the item. | |
| virtual | ~MenuItemLabel () |
| @lua NA | |
| bool | initWithLabel (Node *label, const ccMenuCallback &callback) |
| Initializes a MenuItemLabel with a Label, target and selector. | |
| Public Member Functions inherited from MenuItem | |
| Rect | rect () const |
| Returns the outside box. | |
| virtual bool | isEnabled () const |
| Returns whether or not the item is enabled. | |
| virtual bool | isSelected () const |
| Returns whether or not the item is selected. | |
| void | setCallback (const ccMenuCallback &callbackClick) |
| Set the callback to the menu item. | |
| void | setCallbackSelected (const ccMenuCallback &callbackSelected=nullptr, const ccMenuCallback &callbackUnSelected=nullptr) |
| Set the callback of selected and unselected state to the menu item. | |
| std::string | getDescription () const override |
| Gets the description string. | |
| virtual | ~MenuItem () |
| @lua NA | |
| bool | initWithCallback (const ccMenuCallback &callbackClick) |
| Initializes a MenuItem with a target/selector. | |
| Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. | |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| Override this method to draw your own node. | |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively. | |
| virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. | |
| virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. | |
| virtual uint8_t | getOpacity () const |
| Return the node's opacity. | |
| virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity. | |
| virtual void | setOpacity (uint8_t opacity) |
| Change node opacity. | |
| virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;. | |
| virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not. | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. | |
| virtual const Color32 & | getColor () const |
| Query node's color value. | |
| virtual const Color32 & | getDisplayedColor () const |
| Query node's displayed color. | |
| virtual void | setColor (const Color32 &color) |
| Change the color of node. | |
| virtual void | updateDisplayedColor (const Color32 &parentColor) |
| Update node's displayed color with its parent color. | |
| virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not. | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true. | |
| virtual void | setOpacityModifyRGB (bool value) |
| If you want the opacity affect the color property, then set to true. | |
| virtual bool | isOpacityModifyRGB () const |
| If node opacity will modify the RGB color value, then you should override this method and return true. | |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter. | |
| const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter. | |
| void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit. | |
| const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit. | |
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish. | |
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish. | |
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart. | |
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart. | |
| unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node. | |
| void | applyMaskOnEnter (bool applyChildren) |
| Should addChild() make the child follow it's parent's mask? | |
| virtual bool | setProgramState (rhi::ProgramState *programState, bool ownPS=false) |
| Sets ProgramState with retain. | |
| rhi::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| Sets ProgramState by programId. | |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
| void | updateOrderOfArrival () |
| ! | |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. | |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer. | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. | |
| virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. | |
| virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. | |
| virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. | |
| virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. | |
| virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. | |
| virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position. | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. | |
| virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system. | |
| virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. | |
| virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system. | |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. | |
| virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. | |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. | |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. | |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. | |
| virtual void | setContentSize (const Vec2 &contentSize) |
| Sets the untransformed size of the node. | |
| virtual const Vec2 & | getContentSize () const |
| Returns the untransformed size of the node. | |
| virtual bool | hitTest (const Vec2 &worldPoint) const |
| The basic node hit test, since axmol-1.0. | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. | |
| virtual bool | isVisible () const |
| Determines if the node is visible. | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. | |
| virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. | |
| virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. | |
| virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. | |
| virtual std::string_view | getName () const |
| Returns a string that is used to identify the node. | |
| virtual void | setName (std::string_view name) |
| Changes the name that is used to identify the node easily. | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. | |
| virtual const void * | getUserData () const |
| @lua NA | |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. | |
| virtual Object * | getUserObject () |
| Returns a user assigned Object. | |
| virtual const Object * | getUserObject () const |
| @lua NA | |
| virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. | |
| virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. | |
| virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. | |
| virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. | |
| void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. | |
| void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags. | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. | |
| virtual Scheduler * | getScheduler () |
| Gets a Scheduler object. | |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled. | |
| bool | isScheduled (std::string_view key) const |
| Checks whether a lambda function is scheduled. | |
| void | scheduleUpdate () |
| Schedules the "update" method. | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. | |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. | |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. | |
| void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| Schedules a lambda function. | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. | |
| void | unschedule (std::string_view key) |
| Unschedules a lambda function. | |
| void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
| virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners. | |
| virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners. | |
| virtual void | update (float delta) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. | |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. | |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. | |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. | |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. | |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. | |
| Vec2 | getWorldPosition () const |
| Gets position of node in world space. | |
| void | setWorldPosition (const Vec2 &position) |
| Sets position of node in world space. | |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. | |
| Component * | getComponent (std::string_view name) |
| Gets a component by its name. | |
| virtual bool | addComponent (Component *component) |
| Adds a component. | |
| virtual bool | removeComponent (std::string_view name) |
| Removes a component by its name. | |
| virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. | |
| virtual void | removeAllComponents () |
| Removes all components. | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. | |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. | |
| virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| Adds a child to the container with z order and tag. | |
| virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. | |
| template<typename T> | |
| T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T. | |
| virtual Node * | getChildByName (std::string_view name) const |
| Gets a child from the container with its name. | |
| template<typename T> | |
| T | getChildByName (std::string_view name) const |
| Gets a child from the container with its name that can be cast to Type T. | |
| virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. | |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| virtual | ~Object () |
| Destructor. | |
Static Public Member Functions | |
| static MenuItemAtlasFont * | create (std::string_view value, std::string_view charMapFile, int itemWidth, int itemHeight, char startCharMap) |
| Creates a menu item from a string and atlas with a target/selector. | |
| static MenuItemAtlasFont * | create (std::string_view value, std::string_view charMapFile, int itemWidth, int itemHeight, char startCharMap, const ccMenuCallback &callback) |
| Creates a menu item from a string and atlas. | |
| Static Public Member Functions inherited from MenuItemLabel | |
| static MenuItemLabel * | create (Node *label, const ccMenuCallback &callback) |
| Creates a MenuItemLabel with a Label and a callback. | |
| static MenuItemLabel * | create (Node *label) |
| Creates a MenuItemLabel with a Label. | |
| Static Public Member Functions inherited from MenuItem | |
| static MenuItem * | create () |
| Creates a MenuItem with no target/selector. | |
| static MenuItem * | create (const ccMenuCallback &callbackClick) |
| Creates a MenuItem with a target/selector. | |
| static Node * | create () |
| Allocates and initializes a node. | |
| static int | getAttachedNodeCount () |
| Gets count of nodes those are attached to scene graph. | |
| template<typename _T> | |
| static void | sortNodes (ax::Vector< _T * > &nodes) |
| Sorts helper function. | |
Additional Inherited Members | |
| Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. | |
Helper class that creates a MenuItemLabel class with a LabelAtlas.
|
static |
Creates a menu item from a string and atlas.
Use it with MenuItemToggle.