⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
Axmol Engine 2.4.0-ce063c5
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A galaxy particle system. More...
#include <ParticleExamples.h>
Inherits ParticleSystemQuad.
Public Member Functions | |
ParticleGalaxy () | |
@js ctor | |
virtual | ~ParticleGalaxy () |
@js NA @lua NA | |
virtual bool | initWithTotalParticles (int numberOfParticles) |
@js NA @lua NA | |
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void | setDisplayFrame (SpriteFrame *spriteFrame) |
Sets a new SpriteFrame as particle. | |
void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
Sets a new texture with a rect. | |
void | listenRendererRecreated (EventCustom *event) |
Listen the event that renderer was recreated on Android/WP8. | |
virtual void | setTexture (Texture2D *texture) override |
@js NA @lua NA | |
virtual void | updateParticleQuads () override |
@js NA @lua NA | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
@js NA @lua NA | |
virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
@js NA @lua NA | |
virtual void | setTotalParticles (int tp) override |
@js NA @lua NA | |
virtual std::string | getDescription () const override |
Gets the description string. | |
ParticleSystemQuad () | |
@js ctor | |
virtual | ~ParticleSystemQuad () |
@js NA @lua NA | |
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void | resetSystem () |
Kill all living particles. | |
bool | isFull () |
Whether or not the system is full. | |
virtual void | postStep () |
Update the VBO verts buffer which does not use batch node, should be overridden by subclasses. | |
virtual void | updateWithNoTime () |
Call the update method with no time. | |
virtual bool | isAutoRemoveOnFinish () const |
Whether or not the particle system removed self on finish. | |
virtual void | setAutoRemoveOnFinish (bool var) |
Set the particle system auto removed it self on finish. | |
virtual const Vec2 & | getGravity () |
Gets the gravity. | |
virtual void | setGravity (const Vec2 &g) |
Sets the gravity. | |
virtual float | getSpeed () const |
Gets the speed. | |
virtual void | setSpeed (float speed) |
Sets the speed. | |
virtual float | getSpeedVar () const |
Gets the speed variance. | |
virtual void | setSpeedVar (float speed) |
Sets the speed variance. | |
virtual float | getTangentialAccel () const |
Gets the tangential acceleration. | |
virtual void | setTangentialAccel (float t) |
Sets the tangential acceleration. | |
virtual float | getTangentialAccelVar () const |
Gets the tangential acceleration variance. | |
virtual void | setTangentialAccelVar (float t) |
Sets the tangential acceleration variance. | |
virtual float | getRadialAccel () const |
Gets the radial acceleration. | |
virtual void | setRadialAccel (float t) |
Sets the radial acceleration. | |
virtual float | getRadialAccelVar () const |
Gets the radial acceleration variance. | |
virtual void | setRadialAccelVar (float t) |
Sets the radial acceleration variance. | |
virtual bool | getRotationIsDir () const |
Whether or not the rotation of each particle to its direction. | |
virtual void | setRotationIsDir (bool t) |
Sets the rotation of each particle to its direction. | |
virtual float | getStartRadius () const |
Gets the start radius. | |
virtual void | setStartRadius (float startRadius) |
Sets the start radius. | |
virtual float | getStartRadiusVar () const |
Gets the start radius variance. | |
virtual void | setStartRadiusVar (float startRadiusVar) |
Sets the start radius variance. | |
virtual float | getEndRadius () const |
Gets the end radius. | |
virtual void | setEndRadius (float endRadius) |
Sets the end radius. | |
virtual float | getEndRadiusVar () const |
Gets the end radius variance. | |
virtual void | setEndRadiusVar (float endRadiusVar) |
Sets the end radius variance. | |
virtual float | getRotatePerSecond () const |
Gets the number of degrees to rotate a particle around the source pos per second. | |
virtual void | setRotatePerSecond (float degrees) |
Sets the number of degrees to rotate a particle around the source pos per second. | |
virtual float | getRotatePerSecondVar () const |
Gets the rotate per second variance. | |
virtual void | setRotatePerSecondVar (float degrees) |
Sets the rotate per second variance. | |
virtual void | setScale (float s) override |
Sets the scale (x,y,z) of the node. | |
virtual void | setRotation (float newRotation) override |
Sets the rotation (angle) of the node in degrees. | |
virtual void | setScaleX (float newScaleX) override |
Sets the scale (x) of the node. | |
virtual void | setScaleY (float newScaleY) override |
Sets the scale (y) of the node. | |
virtual bool | isActive () const |
Whether or not the particle system is active. | |
virtual bool | isBlendAdditive () const |
Whether or not the particle system is blend additive. | |
virtual void | setBlendAdditive (bool value) |
Sets the particle system blend additive. | |
virtual ParticleBatchNode * | getBatchNode () const |
Gets the batch node. | |
int | getAtlasIndex () const |
Gets the index of system in batch node array. | |
void | setAtlasIndex (int index) |
Sets the index of system in batch node array. | |
unsigned int | getParticleCount () const |
Gets the Quantity of particles that are being simulated at the moment. | |
float | getDuration () const |
Gets how many seconds the emitter will run. | |
void | setDuration (float duration) |
Sets how many seconds the emitter will run. | |
const Vec2 & | getSourcePosition () const |
Gets the source position of the emitter. | |
void | setSourcePosition (const Vec2 &pos) |
Sets the source position of the emitter. | |
const Vec2 & | getPosVar () const |
Gets the position variance of the emitter. | |
void | setPosVar (const Vec2 &pos) |
Sets the position variance of the emitter. | |
float | getLife () const |
Gets the life of each particle. | |
void | setLife (float life) |
Sets the life of each particle. | |
float | getLifeVar () const |
Gets the life variance of each particle. | |
void | setLifeVar (float lifeVar) |
Sets the life variance of each particle. | |
float | getAngle () const |
Gets the angle of each particle. | |
void | setAngle (float angle) |
Sets the angle of each particle. | |
float | getAngleVar () const |
Gets the angle variance of each particle. | |
void | setAngleVar (float angleVar) |
Sets the angle variance of each particle. | |
Mode | getEmitterMode () const |
Switch between different kind of emitter modes: | |
void | setEmitterMode (Mode mode) |
Sets the mode of the emitter. | |
float | getStartSize () const |
Gets the start size in pixels of each particle. | |
void | setStartSize (float startSize) |
Sets the start size in pixels of each particle. | |
float | getStartSizeVar () const |
Gets the start size variance in pixels of each particle. | |
void | setStartSizeVar (float sizeVar) |
Sets the start size variance in pixels of each particle. | |
float | getEndSize () const |
Gets the end size in pixels of each particle. | |
void | setEndSize (float endSize) |
Sets the end size in pixels of each particle. | |
float | getEndSizeVar () const |
Gets the end size variance in pixels of each particle. | |
void | setEndSizeVar (float sizeVar) |
Sets the end size variance in pixels of each particle. | |
const Color4F & | getStartColor () const |
Gets the start color of each particle. | |
void | setStartColor (const Color4F &color) |
Sets the start color of each particle. | |
const Color4F & | getStartColorVar () const |
Gets the start color variance of each particle. | |
void | setStartColorVar (const Color4F &color) |
Sets the start color variance of each particle. | |
const Color4F & | getEndColor () const |
Gets the end color and end color variation of each particle. | |
void | setEndColor (const Color4F &color) |
Sets the end color and end color variation of each particle. | |
const Color4F & | getEndColorVar () const |
Gets the end color variance of each particle. | |
void | setEndColorVar (const Color4F &color) |
Sets the end color variance of each particle. | |
void | useHSV (bool hsv) |
Sets wether to use HSV color system. | |
float | getHue () const |
Gets the hue of each particle. | |
void | setHue (float hue) |
Sets the hue of each particle. | |
float | getHueVar () const |
Gets the hue variance of each particle. | |
void | setHueVar (float hue) |
Sets the hue variance of each particle. | |
const HSV & | getHSV () const |
Gets the HSV color of each particle. | |
void | setHSV (const HSV &hsv) |
Sets the HSV color of each particle. | |
const HSV & | getHSVVar () const |
Gets the HSV color variance of each particle. | |
void | setHSVVar (const HSV &hsv) |
Sets the HSV color variance of each particle. | |
float | getStartSpin () const |
Gets the start spin of each particle. | |
void | setStartSpin (float spin) |
Sets the start spin of each particle. | |
float | getStartSpinVar () const |
Gets the start spin variance of each particle. | |
void | setStartSpinVar (float pinVar) |
Sets the start spin variance of each particle. | |
float | getEndSpin () const |
Gets the end spin of each particle. | |
void | setEndSpin (float endSpin) |
Sets the end spin of each particle. | |
float | getEndSpinVar () const |
Gets the end spin variance of each particle. | |
void | setEndSpinVar (float endSpinVar) |
Sets the end spin variance of each particle. | |
float | getSpawnAngle () |
Gets the spawn angle of each particle. | |
void | setSpawnAngle (float angle) |
Sets the spawn angle of each particle. | |
float | getSpawnAngleVar () |
Sets the spawn angle variance of each particle. | |
void | setSpawnAngleVar (float angle) |
Sets the spawn angle variance of each particle. | |
float | getSpawnFadeIn () |
Gets the spawn opacity fade in time of each particle. | |
void | setSpawnFadeIn (float time) |
Sets the spawn opacity fade in time of each particle when it's created. | |
float | getSpawnFadeInVar () |
Gets the spawn opacity fade in time variance of each particle. | |
void | setSpawnFadeInVar (float time) |
Sets the spawn opacity fade in time variance of each particle when it's created. | |
float | getSpawnScaleIn () |
Gets the spawn scale fade in time of each particle. | |
void | setSpawnScaleIn (float time) |
Sets the spawn scale fade in time of each particle when it's created. | |
float | getSpawnScaleInVar () |
Gets the spawn scale fade in time variance of each particle. | |
void | setSpawnScaleInVar (float time) |
Sets the spawn scale fade in time variance of each particle when it's created. | |
float | getEmissionRate () const |
Gets the emission rate of the particles. | |
void | setEmissionRate (float rate) |
Sets the emission rate of the particles. | |
virtual int | getTotalParticles () const |
Gets the maximum particles of the system. | |
void | setOpacityModifyRGB (bool opacityModifyRGB) override |
does the alpha value modify color | |
bool | isOpacityModifyRGB () const override |
If node opacity will modify the RGB color value, then you should override this method and return true. | |
void | setLifeAnimation (bool enabled) |
Enables or disables tex coord animations that are set based on particle life. | |
void | setEmitterAnimation (bool enabled) |
Enables or disables tex coord animations that are set by the emitter randomly when a particle is emitted. | |
void | setLoopAnimation (bool enabled) |
Enables or disables tex coord animations that are used to make particles play a sequence forever until they die. | |
int | getTotalAnimationIndices () |
Gets the total number of indices. | |
void | setAnimationReverse (bool reverse) |
Sets wether to start from first cell and go forwards (normal) or last cell and go backwards (reversed) | |
void | resetAnimationIndices () |
Resets the count of indices to 0 and empties the animation index array. | |
void | resetAnimationDescriptors () |
Empties the container of animation descriptors. | |
void | setMultiAnimationRandomSpecific (const std::vector< unsigned short > &animations) |
Choose what animation descriptors are to be selected at random for particles. | |
void | setMultiAnimationRandom () |
Choose ALL animation descriptors to be selected at random for particles. | |
void | setAnimationIndicesAtlas () |
Add all particle animation indices based on cells size and direction spicified using a texture atlas. | |
void | setAnimationIndicesAtlas (unsigned int unifiedCellSize, TexAnimDir direction=TexAnimDir::HORIZONTAL) |
Add all particle animation indices based on cell size and direction spicified if the method of rendering preferred is texture atlas. | |
bool | addAnimationIndex (std::string_view frameName) |
Add a particle animation index based on tex coords spicified using a sprite frame. | |
bool | addAnimationIndex (unsigned short index, std::string_view frameName) |
Add a particle animation index based on tex coords spicified using a sprite frame. | |
bool | addAnimationIndex (ax::SpriteFrame *frame) |
Add a particle animation index based on tex coords spicified using a sprite frame. | |
bool | addAnimationIndex (unsigned short index, ax::SpriteFrame *frame) |
Add a particle animation index based on tex coords spicified using a sprite frame. | |
bool | addAnimationIndex (unsigned short index, ax::Rect rect, bool rotated=false) |
Add a particle animation index based on tex coords spicified. | |
void | setRectForUndefinedIndices (ax::Rect rect) |
You can specify what rect is used if an index in an animation descriptor wasn't found. | |
void | setAnimationDescriptor (unsigned short indexOfDescriptor, float time, float timeVariance, const std::vector< unsigned short > &indices, bool reverse=false) |
Add a particle animation descriptor with an index. | |
void | setAnimationDescriptor (const std::vector< unsigned short > &indices, bool reverse=false) |
Add a particle animation descriptor with the index 0. | |
void | setAnimationSpeedTimescaleIndependent (bool independent) |
Sets wether the animation descriptors should follow the time scale of the system or not. | |
void | setEmissionShapes (bool enabled) |
Sets wether to use emission shapes for this particle system or not. | |
void | resetEmissionShapes () |
Resets the count of emission shapes to 0 and empties the emission shapes array. | |
void | addEmissionShape (EmissionShape shape) |
Adds an emission shape to the system. | |
void | setEmissionShape (unsigned short index, EmissionShape shape) |
Updates an existing emission shape or adds it. | |
PositionType | getPositionType () const |
Gets the particles movement type: Free or Grouped. | |
void | setPositionType (PositionType type) |
Sets the particles movement type: Free or Grouped. | |
void | simulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
Advance the particle system and make it seem like it ran for this many seconds. | |
void | resimulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
Resets the particle system and then advances the particle system and make it seem like it ran for this many seconds. | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. | |
virtual void | update (float dt) override |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc () const override |
@js NA @lua NA | |
ParticleSystem () | |
@js ctor | |
virtual | ~ParticleSystem () |
@js NA @lua NA | |
bool | init () override |
initializes a ParticleSystem | |
bool | initWithFile (std::string_view plistFile) |
initializes a ParticleSystem from a plist file. | |
bool | initWithDictionary (const ValueMap &dictionary) |
initializes a QuadParticleSystem from a Dictionary. | |
bool | initWithDictionary (const ValueMap &dictionary, std::string_view dirname) |
initializes a particle system from a NSDictionary and the path from where to load the png | |
virtual bool | isPaused () const |
Are the emissions paused. | |
virtual float | getFixedFPS () |
Gets the fixed frame rate count of the particle system. | |
virtual void | setFixedFPS (float frameRate=0.0F) |
Sets the fixed frame rate count of the particle system. | |
virtual float | getTimeScale () |
Gets the time scale of the particle system. | |
virtual void | setTimeScale (float scale=1.0F) |
Sets the time scale of the particle system. | |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. | |
virtual void | cleanup () |
Stops all running actions and schedulers. | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and draw them recursively. | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. | |
virtual uint8_t | getOpacity () const |
Return the node's opacity. | |
virtual uint8_t | getDisplayedOpacity () const |
Return the node's display opacity. | |
virtual void | setOpacity (uint8_t opacity) |
Change node opacity. | |
virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
Update the displayed opacity of node with it's parent opacity;. | |
virtual bool | isCascadeOpacityEnabled () const |
Whether cascadeOpacity is enabled or not. | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
Change node's cascadeOpacity property. | |
virtual const Color3B & | getColor () const |
Query node's color value. | |
virtual const Color3B & | getDisplayedColor () const |
Query node's displayed color. | |
virtual void | setColor (const Color3B &color) |
Change the color of node. | |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
Update node's displayed color with its parent color. | |
virtual bool | isCascadeColorEnabled () const |
Query whether cascadeColor is enabled or not. | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
If you want node's color affect the children node's color, then set it to true. | |
void | setOnEnterCallback (const std::function< void()> &callback) |
Set the callback of event onEnter. | |
const std::function< void()> & | getOnEnterCallback () const |
Get the callback of event onEnter. | |
void | setOnExitCallback (const std::function< void()> &callback) |
Set the callback of event onExit. | |
const std::function< void()> & | getOnExitCallback () const |
Get the callback of event onExit. | |
void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
Set the callback of event EnterTransitionDidFinish. | |
const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
Get the callback of event EnterTransitionDidFinish. | |
void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
Set the callback of event ExitTransitionDidStart. | |
const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
Get the callback of event ExitTransitionDidStart. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
Modify the camera mask for current node. | |
void | applyMaskOnEnter (bool applyChildren) |
Should addChild() make the child follow it's parent's mask? | |
virtual bool | setProgramState (backend::ProgramState *programState, bool ownPS=false) |
Sets ProgramState with retain. | |
backend::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
Sets ProgramState by programId. | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
void | updateOrderOfArrival () |
! | |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. | |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the order in which the nodes are renderer. | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. | |
virtual void | setPositionNormalized (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. | |
virtual const Vec2 & | getPositionNormalized () const |
Returns the normalized position. | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. | |
virtual float | getPositionX () const |
Gets the x coordinate of the node in its parent's coordinate system. | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. | |
virtual float | getPositionY () const |
Gets the y coordinate of the node in its parent's coordinate system. | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. | |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. | |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. | |
virtual void | setContentSize (const Vec2 &contentSize) |
Sets the untransformed size of the node. | |
virtual const Vec2 & | getContentSize () const |
Returns the untransformed size of the node. | |
virtual bool | hitTest (const Vec2 &worldPoint) const |
The basic node hit test, since axmol-1.0. | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. | |
virtual bool | isVisible () const |
Determines if the node is visible. | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. | |
virtual std::string_view | getName () const |
Returns a string that is used to identify the node. | |
virtual void | setName (std::string_view name) |
Changes the name that is used to identify the node easily. | |
virtual void * | getUserData () |
Returns a custom user data pointer. | |
virtual const void * | getUserData () const |
@lua NA | |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. | |
virtual Object * | getUserObject () |
Returns a user assigned Object. | |
virtual const Object * | getUserObject () const |
@lua NA | |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. | |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
ssize_t | getNumberOfRunningActionsByTag (int tag) const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. | |
virtual Scheduler * | getScheduler () |
Gets a Scheduler object. | |
bool | isScheduled (SEL_SCHEDULE selector) const |
Checks whether a selector is scheduled. | |
bool | isScheduled (std::string_view key) const |
Checks whether a lambda function is scheduled. | |
void | scheduleUpdate () |
Schedules the "update" method. | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. | |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. | |
void | schedule (const std::function< void(float)> &callback, std::string_view key) |
Schedules a lambda function. | |
void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
Schedules a lambda function. | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
Schedules a lambda function. | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. | |
void | unschedule (std::string_view key) |
Unschedules a lambda function. | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
virtual void | resume () |
Resumes all scheduled selectors, actions and event listeners. | |
virtual void | pause () |
Pauses all scheduled selectors, actions and event listeners. | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. | |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. | |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. | |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. | |
Vec2 | getWorldPosition () const |
Gets position of node in world space. | |
void | setWorldPosition (const Vec2 &position) |
Sets position of node in world space. | |
void | setAdditionalTransform (const Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. | |
Component * | getComponent (std::string_view name) |
Gets a component by its name. | |
virtual bool | addComponent (Component *component) |
Adds a component. | |
virtual bool | removeComponent (std::string_view name) |
Removes a component by its name. | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. | |
virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
Adds a child to the container with z order and tag. | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. | |
template<typename T> | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. | |
virtual Node * | getChildByName (std::string_view name) const |
Gets a child from the container with its name. | |
template<typename T> | |
T | getChildByName (std::string_view name) const |
Gets a child from the container with its name that can be cast to Type T. | |
virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. | |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. | |
virtual void | setParent (Node *parent) |
Sets the parent node. | |
virtual Node * | getParent () |
Returns a pointer to the parent node. | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. | |
virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
Removes a child from the container by tag value. | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static ParticleGalaxy * | create () |
Create a galaxy particle system. | |
static ParticleGalaxy * | createWithTotalParticles (int numberOfParticles) |
Create a galaxy particle system withe a fixed number of particles. | |
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static ParticleSystemQuad * | create () |
Creates a Particle Emitter. | |
static ParticleSystemQuad * | createWithTotalParticles (int numberOfParticles) |
Creates a Particle Emitter with a number of particles. | |
static ParticleSystemQuad * | create (std::string_view filename) |
Creates an initializes a ParticleSystemQuad from a plist file. | |
static ParticleSystemQuad * | create (ValueMap &dictionary) |
Creates a Particle Emitter with a dictionary. | |
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static ParticleSystem * | create (std::string_view plistFile) |
Creates an initializes a ParticleSystem from a plist file. | |
static ParticleSystem * | createWithTotalParticles (int numberOfParticles) |
Create a system with a fixed number of particles. | |
static Vector< ParticleSystem * > & | getAllParticleSystems () |
Gets all ParticleSystem references. | |
static EmissionShape | createMaskShape (std::string_view maskId, Vec2 pos=Vec2::ZERO, Vec2 overrideSize=Vec2::ZERO, Vec2 scale=Vec2::ONE, float angle=0.0F) |
Adds an emission shape of type mask to the system. | |
static EmissionShape | createPointShape (Vec2 pos) |
Adds an emission shape of type point to the system. | |
static EmissionShape | createRectShape (Vec2 pos, Size size) |
Adds an emission shape of type Rectangle to the system. | |
static EmissionShape | createRectTorusShape (Vec2 pos, Size innerSize, Size outerSize) |
Adds an emission shape of type Rectangular Torus to the system. | |
static EmissionShape | createCircleShape (Vec2 pos, float radius, float edgeBias=1.0F) |
Adds an emission shape of type Circle to the system. | |
static EmissionShape | createConeShape (Vec2 pos, float radius, float offset, float angle, float edgeBias=1.0F) |
Adds an emission shape of type Cone to the system. | |
static EmissionShape | createTorusShape (Vec2 pos, float innerRadius, float outerRadius, float edgeBias=1.0F) |
Adds an emission shape of type Torus to the system. | |
static EmissionShape | createConeTorusShape (Vec2 pos, float innerRadius, float outerRadius, float offset, float angle, float edgeBias=1.0F) |
Adds an emission shape of type Torus to the system. | |
static Node * | create () |
Allocates and initializes a node. | |
static int | getAttachedNodeCount () |
Gets count of nodes those are attached to scene graph. | |
template<typename _T> | |
static void | sortNodes (ax::Vector< _T * > &nodes) |
Sorts helper function. | |
Additional Inherited Members | |
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enum class | Mode |
Mode @js cc.ParticleSystem.MODE_GRAVITY;. | |
enum class | PositionType { } |
PositionType Types of particle positioning. More... | |
enum class | TexAnimDir { } |
TexAnimDir Texture animation direction for the particles. More... | |
enum | { DURATION_INFINITY = -1 , START_SIZE_EQUAL_TO_END_SIZE = -1 , START_RADIUS_EQUAL_TO_END_RADIUS = -1 , SIMULATION_USE_PARTICLE_LIFETIME = -1 , SIMULATION_USE_GAME_ANIMATION_INTERVAL = -1 } |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
A galaxy particle system.
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static |
Create a galaxy particle system.
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static |
Create a galaxy particle system withe a fixed number of particles.
numberOfParticles | A given number of particles. |