⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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Texture Member List

This is the complete list of members for Texture, including all inherited members.

_IDObject
_luaIDObject
autorelease()Object
getPixelFormat() constTextureinline
getReferenceCount() constObject
getTextureType() constTextureinline
getTextureUsage() constTextureinline
hasMipmaps() constTextureinline
release()Object
retain()Object
updateCompressedData(const void *data, int width, int height, std::size_t dataSize, int level, int layerIndex)=0Texturepure virtual
updateCompressedSubData(int xoffset, int yoffset, int width, int height, std::size_t dataSize, int level, const void *data, int layerIndex)=0Texturepure virtual
updateData(const void *data, int width, int height, int level, int layerIndex)=0Texturepure virtual
updateFaceData(TextureCubeFace side, const void *data)=0Texturepure virtual
updateSamplerDesc(const SamplerDesc &desc)=0Texturepure virtual
updateSubData(int xoffset, int yoffset, int width, int height, int level, const void *data, int layerIndex)=0Texturepure virtual
updateTextureDesc(const TextureDesc &desc)Texturevirtual
zeroTexData()Texture
~Object()Objectvirtual