⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-dff292a
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ShaderModuleImpl Class Reference

Create and compile shader. More...

#include <ShaderModuleGL.h>

Inherits ShaderModule.

Public Member Functions

 ShaderModuleImpl (ShaderStage stage, std::string_view source)
GLuint getShader () const
 Get shader object.
Public Member Functions inherited from ShaderModule
ShaderStage getShaderStage () const
 Get shader stage.
Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Objectautorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
virtual ~Object ()
 Destructor.

Additional Inherited Members

Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID
int _luaID
 Lua reference id.

Detailed Description

Create and compile shader.

Constructor & Destructor Documentation

◆ ShaderModuleImpl()

ShaderModuleImpl ( ShaderStage stage,
std::string_view source )
Parameters
stageSpecifies whether is vertex shader or fragment shader.
sourceSpecifies shader source.

Member Function Documentation

◆ getShader()

GLuint getShader ( ) const
inline

Get shader object.

Returns
Shader object.

The documentation for this class was generated from the following file:
  • ShaderModuleGL.h