To Create a vertex or fragment shader.
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#include <ShaderModuleMTL.h>
Inherits ShaderModule.
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| | ShaderModuleImpl (id< MTLDevice > mtlDevice, ShaderStage stage, std::string_view source) |
| id< MTLFunction > | getMTLFunction () const |
| | Get MTLFunction object.
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| const UniformInfo & | getUniformInfo (Uniform name) const |
| | Get uniform info by engine built-in uniform enum name.
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| const UniformInfo & | getUniformInfo (std::string_view name) const |
| | Get uniform info by name.
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| const VertexInputDesc * | getVertexInputDesc (VertexInputKind name) const |
| | Get attribute location by engine built-in attribute enum name.
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| const VertexInputDesc * | getVertexInputDesc (std::string_view name) const |
| | Get attribute location by attribute name.
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| const tlx::string_map< VertexInputDesc > & | getActiveVertexInputs () const |
| | Get active attribute informations.
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| const tlx::string_map< UniformInfo > & | getActiveUniformInfos () const |
| | Get all uniformInfos.
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| const int | getMaxLocation () const |
| | Get maximum uniform location.
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| std::size_t | getUniformBufferSize () const |
| | Get uniform buffer size in bytes that holds all the uniforms.
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| ShaderStage | getShaderStage () const |
| | Get shader stage.
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| void | retain () |
| | Retains the ownership.
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| void | release () |
| | Releases the ownership immediately.
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| Object * | autorelease () |
| | Releases the ownership sometime soon automatically.
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| unsigned int | getReferenceCount () const |
| | Returns the Object's current reference count.
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| virtual | ~Object () |
| | Destructor.
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unsigned int | _ID |
| | object id, ScriptSupport need public _ID
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int | _luaID |
| | Lua reference id.
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To Create a vertex or fragment shader.
◆ ShaderModuleImpl()
| ShaderModuleImpl |
( |
id< MTLDevice > | mtlDevice, |
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ShaderStage | stage, |
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|
std::string_view | source ) |
- Parameters
-
| mtlDevice | The device for which MTLFunction object was created. |
| stage | Specify what kinds of shader to be created. |
| source | Specify the shader source. |
◆ getMTLFunction()
| id< MTLFunction > getMTLFunction |
( |
| ) |
const |
|
inline |
Get MTLFunction object.
- Returns
- A MTLFunction object.
◆ getUniformInfo() [1/2]
| const UniformInfo & getUniformInfo |
( |
Uniform | name | ) |
const |
Get uniform info by engine built-in uniform enum name.
- Parameters
-
| name | Specifies the engine built-in uniform enum name. |
- Returns
- The uniform location.
◆ getUniformInfo() [2/2]
| const UniformInfo & getUniformInfo |
( |
std::string_view | name | ) |
const |
Get uniform info by name.
- Parameters
-
| uniform | Specifies the uniform name. |
- Returns
- The uniform location.
◆ getVertexInputDesc() [1/2]
| const VertexInputDesc * getVertexInputDesc |
( |
VertexInputKind | name | ) |
const |
Get attribute location by engine built-in attribute enum name.
- Parameters
-
| name | Specifies the engine built-in attribute enum name. |
- Returns
- The attribute location.
◆ getVertexInputDesc() [2/2]
| const VertexInputDesc * getVertexInputDesc |
( |
std::string_view | name | ) |
const |
Get attribute location by attribute name.
- Parameters
-
| name | Specifies the attribute name. |
- Returns
- The attribute location.
◆ getActiveVertexInputs()
| const tlx::string_map< VertexInputDesc > & getActiveVertexInputs |
( |
| ) |
const |
|
inline |
Get active attribute informations.
- Returns
- Active attribute informations. key is attribute name and Value is corresponding attribute info.
◆ getActiveUniformInfos()
| const tlx::string_map< UniformInfo > & getActiveUniformInfos |
( |
| ) |
const |
|
inline |
Get all uniformInfos.
- Returns
- The uniformInfos.
◆ getMaxLocation()
| const int getMaxLocation |
( |
| ) |
const |
|
inline |
Get maximum uniform location.
- Returns
- Maximum uniform location.
◆ getUniformBufferSize()
| std::size_t getUniformBufferSize |
( |
| ) |
const |
|
inline |
Get uniform buffer size in bytes that holds all the uniforms.
- Returns
- The uniform buffer size.
The documentation for this class was generated from the following file: