⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-ff0e11a
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This is the complete list of members for Skeleton3D, including all inherited members.
| _ID | Object | |
| _luaID | Object | |
| addBone(Bone3D *bone) | Skeleton3D | |
| autorelease() | Object | |
| create(const std::vector< NodeData * > &skeletondata) | Skeleton3D | static |
| createBone3D(const NodeData &nodedata) | Skeleton3D | |
| getBoneByIndex(unsigned int index) const | Skeleton3D | |
| getBoneCount() const | Skeleton3D | |
| getBoneIndex(Bone3D *bone) const | Skeleton3D | |
| getReferenceCount() const | Object | |
| getRootCount() const | Skeleton3D | |
| release() | Object | |
| removeAllBones() | Skeleton3D | |
| retain() | Object | |
| updateBoneMatrix() | Skeleton3D | |
| ~Object() | Object | virtual |