Here is a list of all documented functions with links to the class documentation for each member:
- a -
- AABB() : AABB
- AccelerationEvent() : AccelerationEvent
- acquireFragmentShaderModule() : ShaderCache
- acquireVertexShaderModule() : ShaderCache
- action() : TransitionMoveInL, TransitionSlideInB, TransitionSlideInL, TransitionSlideInR, TransitionSlideInT, TransitionSplitCols, TransitionSplitRows
- ActionObjectScriptData() : ActionObjectScriptData
- actionWithSize() : TransitionFadeBL, TransitionFadeDown, TransitionFadeTR, TransitionFadeUp, TransitionPageTurn
- activate() : Director, MenuItem, MenuItemLabel, MenuItemToggle, GraphicsCore
- add() : Mat4, Vec2, Vec3, Vec4
- addAction() : ActionManager
- addAnimation() : Animation3DCache, AnimationCache
- addAnimationIndex() : ParticleSystem
- addAnimationsWithDictionary() : AnimationCache
- addAnimationsWithFile() : AnimationCache
- addBone() : Skeleton3D
- addBuffer() : BufferManager
- addCCSEventListener() : Widget
- addChild() : Menu, Node, ParallaxNode, ParticleBatchNode, Sprite, SpriteBatchNode, LayoutGroup, ListView, ScrollView
- addChildBone() : Bone3D
- addClickEventListener() : Widget
- addCollider() : Rigidbody2D
- addComponent() : Node
- addControlPoint() : PointArray
- addCustomEventListener() : EventDispatcher
- addEmissionShape() : ParticleSystem
- addEventListener() : CheckBox, InputField, ListView, PageView, RadioButton, RadioButtonGroup, ScrollView, Slider
- addEventListenerWithFixedPriority() : EventDispatcher
- addEventListenerWithSceneGraphPriority() : EventDispatcher
- addHoverEventListener() : Widget
- addImage() : TextureCache
- addImageAsync() : TextureCache
- addInstanceChild() : Mesh, MeshRenderer
- addLayer() : LayerMultiplex
- addMeshMaterial() : MeshMaterialCache
- addMeshRenderData() : MeshDataCache
- addObject() : AutoreleasePool
- addPage() : PageView
- addPass() : Technique
- addPointerEventListener() : Widget
- addProtectedChild() : ProtectedNode
- addRadioButton() : RadioButtonGroup
- addSearchPath() : FileUtils
- addSkinBone() : MeshSkin
- addSpriteFrame() : Animation, SpriteFrameCache
- addSpriteFramesWithFile() : SpriteFrameCache
- addSpriteFramesWithFileContent() : SpriteFrameCache
- addSpriteFrameWithFile() : Animation
- addSpriteFrameWithTexture() : Animation
- addSubItem() : MenuItemToggle
- addTechnique() : Material
- alignBottoms() : Helper
- alignCenters() : Helper
- alignHorizontals() : Helper
- alignItemsHorizontally() : Menu
- alignItemsHorizontallyWithPadding() : Menu
- alignItemsInColumns() : Menu
- alignItemsInColumnsWithArray() : Menu
- alignItemsInRows() : Menu
- alignItemsInRowsWithArray() : Menu
- alignItemsVertically() : Menu
- alignItemsVerticallyWithPadding() : Menu
- alignLefts() : Helper
- alignRights() : Helper
- alignTops() : Helper
- alignVerticals() : Helper
- angle() : Vec2, Vec3, Vec4
- appendChild() : SpriteBatchNode
- apply() : Camera, VertexLayoutImpl, DepthStencilStateImpl, TextureImpl
- applyForce() : Rigidbody2D
- applyImpulse() : Rigidbody2D
- applyMaskOnEnter() : Node
- applyTorque() : Rigidbody2D
- applyZoom() : Camera
- at() : Map< K, V, H, E >
- atlasIndexForChild() : SpriteBatchNode
- attachWithIME() : InputDelegate
- AutoPolygon() : AutoPolygon
- autorelease() : HttpRequest, HttpResponse, Object
- AutoreleasePool() : AutoreleasePool
- AX_DEPRECATED() : RenderViewCore