⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-84160d4
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Singleton that manages the Animations. More...
#include <AnimationCache.h>
Public Member Functions | |
| ~AnimationCache () | |
| @lua NA | |
| void | addAnimation (Animation *animation, std::string_view name) |
| Adds a Animation with a name. | |
| void | removeAnimation (std::string_view name) |
| Deletes a Animation from the cache. | |
| Animation * | getAnimation (std::string_view name) |
| Returns a Animation that was previously added. | |
| void | addAnimationsWithDictionary (const ValueMap &dictionary, std::string_view plist) |
| Adds an animation from an NSDictionary. | |
| void | addAnimationsWithFile (std::string_view plist) |
| Adds an animation from a plist file. | |
Static Public Member Functions | |
| static AnimationCache * | getInstance () |
| Returns the shared instance of the Animation cache. | |
| static void | destroyInstance () |
| Purges the cache. | |
Singleton that manages the Animations.
It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
Before v0.99.5, the recommend way was to save them on the Sprite. Since v0.99.5, you should use this class instead.
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static |
Purges the cache.
It releases all the Animation objects and the shared instance.
| void addAnimation | ( | Animation * | animation, |
| std::string_view | name ) |
Adds a Animation with a name.
| animation | An animation. |
| name | The name of animation. |
| void removeAnimation | ( | std::string_view | name | ) |
Deletes a Animation from the cache.
| name | The name of animation. |
| Animation * getAnimation | ( | std::string_view | name | ) |
| void addAnimationsWithDictionary | ( | const ValueMap & | dictionary, |
| std::string_view | plist ) |
Adds an animation from an NSDictionary.
Make sure that the frames were previously loaded in the SpriteFrameCache.
| dictionary | An NSDictionary. |
| plist | The path of the relative file,it use to find the plist path for load SpriteFrames. |
| void addAnimationsWithFile | ( | std::string_view | plist | ) |
Adds an animation from a plist file.
Make sure that the frames were previously loaded in the SpriteFrameCache.
| plist | An animation from a plist file. |