⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
Axmol Engine 2.4.0-ce063c5
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This is the complete list of members for TransitionJumpZoom, including all inherited members.
_ID | Object | |
_luaID | Object | |
addChild(Node *child) | Scene | virtual |
addChild(Node *child, int localZOrder) | Scene | virtual |
addChild(Node *child, int localZOrder, int tag) | Scene | virtual |
addChild(Node *child, int localZOrder, std::string_view name) | Scene | virtual |
addComponent(Component *component) | Node | virtual |
applyMaskOnEnter(bool applyChildren) | Node | |
autorelease() | Object | |
cleanup() override | TransitionScene | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create(float t, Scene *scene) | TransitionJumpZoom | static |
ax::Scene::create() | Scene | static |
createWithSize(const Vec2 &size) | Scene | static |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override | TransitionScene | virtual |
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) const | Node | virtual |
finish() | TransitionScene | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getAttachedNodeCount() | Node | static |
getBoundingBox() const | Node | virtual |
getCameraMask() const | Node | inline |
getCameras() | Scene | |
getChildByName(std::string_view name) const | Node | virtual |
getChildByName(std::string_view name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildByTag(int tag) const | Node | inline |
getChildren() | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(std::string_view name) | Node | |
getContentSize() const | Node | virtual |
getDefaultCamera() const | Scene | inline |
getDescription() const override | Scene | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getLights() const | Scene | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToParentTransform(Node *ancestor) const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getNumberOfRunningActionsByTag(int tag) const | Node | |
getOnEnterCallback() const | Node | inline |
getOnEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getOnExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getParent() | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionNormalized() const | Node | virtual |
getPositionX() const | Node | virtual |
getPositionY() const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Object | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationQuat() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getWorldPosition() const | Node | |
getWorldToNodeTransform() const | Node | virtual |
hideOutShowIn() | TransitionScene | |
hitTest(const Vec2 &worldPoint) const | Node | virtual |
initWithDuration(float t, Scene *scene) | TransitionScene | |
INVALID_TAG | Node | static |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const | Node | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) const | Node | |
isScheduled(std::string_view key) const | Node | |
isVisible() const | Node | virtual |
onEnter() override | TransitionJumpZoom | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() override | TransitionScene | virtual |
onExitTransitionDidStart() | Node | virtual |
Orientation enum name | TransitionScene | |
pause() | Node | virtual |
release() | Object | |
removeAllChildren() override | Scene | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByName(std::string_view name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(std::string_view name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
render(Renderer *renderer, const Mat4 &eyeTransform, const Mat4 *eyeProjection=nullptr) | Scene | virtual |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resume() | Node | virtual |
retain() | Object | |
runAction(Action *action) | Node | virtual |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, std::string_view key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, std::string_view key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key) | Node | |
scheduleUpdate() | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(const Mat4 *additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setCameraMask(unsigned short mask, bool applyChildren=true) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Vec2 &contentSize) | Node | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setIgnoreAnchorPointForPosition(bool ignore) | Node | virtual |
setLocalZOrder(int localZOrder) | Node | virtual |
setName(std::string_view name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setOnExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(uint8_t opacity) | Node | virtual |
setOpacityModifyRGB(bool value) | Node | virtual |
setParent(Node *parent) | Node | virtual |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionNormalized(const Vec2 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setProgramState(backend::ProgramState *programState, bool ownPS=false) | Node | virtual |
setProgramStateByProgramId(uint64_t progId) | Node | |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationQuat(const Quaternion &quat) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setTag(int tag) | Node | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Object *userObject) | Node | virtual |
setVisible(bool visible) | Node | virtual |
setWorldPosition(const Vec2 &position) | Node | |
sortAllChildren() | Node | virtual |
sortNodes(ax::Vector< _T * > &nodes) | Node | inlinestatic |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopActionsByFlags(unsigned int flags) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(std::string_view key) | Node | |
unscheduleAllCallbacks() | Node | |
update(float delta) | Node | virtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(uint8_t parentOpacity) | Node | virtual |
updateOrderOfArrival() | Node | |
updateTransform() | Node | virtual |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override | Scene | virtual |
~Object() | Object | virtual |